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General Tabletop Discussion
*Pathfinder & Starfinder
My Campaign's First Skill Challenge
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<blockquote data-quote="Slamdarius" data-source="post: 4900072" data-attributes="member: 84990"><p>Basically. I know it's a tad incoherent - it's somewhat difficult to describe a branching system of skill challenges in a linear fashion.</p><p> </p><p>Basically, the idea is this. The big meat of the adventure is taking place deep within Hullack Forest. I need to get the party there, but they would never willing walk into the forest and get lost of their own accord. Therefore, the dragons <em>will</em> drive them off the road and into the forest.</p><p> </p><p>How well the party performs during the skill challenges decides how long they're tied up with the dragons, and ultimately how long it takes them to reach the abandoned mine, which leads to the rest of the adventure. The only time when the party is split up is when some of the PCs escape from the dragons as they're flying over the trees and some of the PCs don't escape - at this point, the two separate groups perform their individual skill challenges until they meet up again (the separation will probably last around five, six, seven rounds.)</p><p> </p><p>I'm just trying to compose a more exciting way of getting them lost in the forest than some mysterious old man telling them to go bum around in there for a nice reward.</p></blockquote><p></p>
[QUOTE="Slamdarius, post: 4900072, member: 84990"] Basically. I know it's a tad incoherent - it's somewhat difficult to describe a branching system of skill challenges in a linear fashion. Basically, the idea is this. The big meat of the adventure is taking place deep within Hullack Forest. I need to get the party there, but they would never willing walk into the forest and get lost of their own accord. Therefore, the dragons [I]will[/I] drive them off the road and into the forest. How well the party performs during the skill challenges decides how long they're tied up with the dragons, and ultimately how long it takes them to reach the abandoned mine, which leads to the rest of the adventure. The only time when the party is split up is when some of the PCs escape from the dragons as they're flying over the trees and some of the PCs don't escape - at this point, the two separate groups perform their individual skill challenges until they meet up again (the separation will probably last around five, six, seven rounds.) I'm just trying to compose a more exciting way of getting them lost in the forest than some mysterious old man telling them to go bum around in there for a nice reward. [/QUOTE]
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My Campaign's First Skill Challenge
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