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General Tabletop Discussion
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My Campaign's Item Creation Feats
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<blockquote data-quote="Chroma" data-source="post: 383406" data-attributes="member: 250"><p>I wasn't really happy with the way magic item creation was broken down in the PHB so I've been tinkering with how to make something that pleases me. It's just been sitting on the back burner for a while, but now it looks like one of my players is thinking of starting creating things, so I've finally codified them. Just thought I'd post them here to get people's feedback, so tell me what you think. (I've also changed the costs on a few things for estimating base price, but I'm not sure how to post a celled document on here.)</p><p></p><p>Brew Potion and Scribe Scroll remain as in the core rules, but all the other core item creation feats are replace with the following:</p><p></p><p></p><p><strong>Craft Minor Wondrous Item</strong> [Item Creation]</p><p></p><p>Prerequisite: Spellcaster level 5th+. </p><p></p><p>Benefit: The character can create any permanent magic item (including amulets, armour, rings, rods, and weapons) of base price 8500 gp, or less, whose prerequisites the character meets. Enchanting a miscellaneous magic item takes 1 week for each 1,000 gp in its base price. To enchant a permanent magic item, the spellcaster must spend 1/25 of the item’s price in XP and use up raw materials costing half of this price. The character can also mend a broken miscellaneous magic item if it is one that the character could make. Doing so costs half the XP, half the raw materials, and half the time it would take to enchant that item in the first place. </p><p></p><p>Note: Some wondrous items incur extra costs in material components or XP as noted in their descriptions. These costs are in addition to those derived from the item’s base price. The character must pay such a cost to create an item or to mend a broken one. </p><p></p><p><strong>Craft Moderate Wondrous Item</strong> [Item Creation]</p><p></p><p>Prerequisite: Spellcaster level 9th+, Craft Minor Wondrous Item</p><p></p><p>Benefit: As Craft Minor Wondrous Item, but permanent items of maximum base price 25500 gp can be created.</p><p></p><p><strong>Craft Major Wondrous Item</strong> [Item Creation]</p><p></p><p>Prerequisite: Spellcaster level 15th+, Craft Moderate Wondrous Item</p><p></p><p>Benefit: As Craft Minor Wondrous Item, but permanent items of maximum base price 76500 gp can be created.</p><p></p><p><strong>Craft Master Wondrous Item</strong> [Item Creation]</p><p></p><p>Prerequisite: Spellcaster level 18th+, Craft Major Wondrous Item</p><p></p><p>Benefit: As Craft Minor Wondrous Item, but permanent items of maximum base price 250000 gp can be created.</p><p></p><p><strong>Craft Lesser Charged Item</strong> [Item Creation]</p><p></p><p>Prerequisite: Spellcaster level 5th+. </p><p></p><p>Benefit: The character can create a charged item (including rings, talismans, and wands) holding any single spell of 4th level or lower that the character knows. Crafting a charged item takes 1 day for each 1,000 gp in its base price. The base price of a charged item varies depending on activation method, caster and spell level, and number of charges. To craft a charged, the character must spend 1/25 of this base price in XP and use up raw materials costing half of this base price. Charged items hold a maximum of 50 charges, though they may be crafted with less for a commensurate reduction in base price.</p><p>Note: Any charged item that stores a spell with a costly material component or an XP cost also carries a commensurate cost. In addition to the cost derived from the base cost, the character must expend fifty copies of the material component or pay fifty times the XP cost. </p><p></p><p><strong>Craft Greater Charged Item</strong> [Item Creation]</p><p></p><p>Prerequisite: Spellcaster level 12th+, Craft Lesser Charged Item</p><p></p><p>Benefit: As Craft Lesser Charged Item, but spells of 5th level or greater may also be used and multiple spells (eg, staves) may be placed in a single charged item.</p></blockquote><p></p>
[QUOTE="Chroma, post: 383406, member: 250"] I wasn't really happy with the way magic item creation was broken down in the PHB so I've been tinkering with how to make something that pleases me. It's just been sitting on the back burner for a while, but now it looks like one of my players is thinking of starting creating things, so I've finally codified them. Just thought I'd post them here to get people's feedback, so tell me what you think. (I've also changed the costs on a few things for estimating base price, but I'm not sure how to post a celled document on here.) Brew Potion and Scribe Scroll remain as in the core rules, but all the other core item creation feats are replace with the following: [B]Craft Minor Wondrous Item[/B] [Item Creation] Prerequisite: Spellcaster level 5th+. Benefit: The character can create any permanent magic item (including amulets, armour, rings, rods, and weapons) of base price 8500 gp, or less, whose prerequisites the character meets. Enchanting a miscellaneous magic item takes 1 week for each 1,000 gp in its base price. To enchant a permanent magic item, the spellcaster must spend 1/25 of the item’s price in XP and use up raw materials costing half of this price. The character can also mend a broken miscellaneous magic item if it is one that the character could make. Doing so costs half the XP, half the raw materials, and half the time it would take to enchant that item in the first place. Note: Some wondrous items incur extra costs in material components or XP as noted in their descriptions. These costs are in addition to those derived from the item’s base price. The character must pay such a cost to create an item or to mend a broken one. [B]Craft Moderate Wondrous Item[/B] [Item Creation] Prerequisite: Spellcaster level 9th+, Craft Minor Wondrous Item Benefit: As Craft Minor Wondrous Item, but permanent items of maximum base price 25500 gp can be created. [B]Craft Major Wondrous Item[/B] [Item Creation] Prerequisite: Spellcaster level 15th+, Craft Moderate Wondrous Item Benefit: As Craft Minor Wondrous Item, but permanent items of maximum base price 76500 gp can be created. [B]Craft Master Wondrous Item[/B] [Item Creation] Prerequisite: Spellcaster level 18th+, Craft Major Wondrous Item Benefit: As Craft Minor Wondrous Item, but permanent items of maximum base price 250000 gp can be created. [B]Craft Lesser Charged Item[/B] [Item Creation] Prerequisite: Spellcaster level 5th+. Benefit: The character can create a charged item (including rings, talismans, and wands) holding any single spell of 4th level or lower that the character knows. Crafting a charged item takes 1 day for each 1,000 gp in its base price. The base price of a charged item varies depending on activation method, caster and spell level, and number of charges. To craft a charged, the character must spend 1/25 of this base price in XP and use up raw materials costing half of this base price. Charged items hold a maximum of 50 charges, though they may be crafted with less for a commensurate reduction in base price. Note: Any charged item that stores a spell with a costly material component or an XP cost also carries a commensurate cost. In addition to the cost derived from the base cost, the character must expend fifty copies of the material component or pay fifty times the XP cost. [B]Craft Greater Charged Item[/B] [Item Creation] Prerequisite: Spellcaster level 12th+, Craft Lesser Charged Item Benefit: As Craft Lesser Charged Item, but spells of 5th level or greater may also be used and multiple spells (eg, staves) may be placed in a single charged item. [/QUOTE]
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