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General Tabletop Discussion
*Pathfinder & Starfinder
My Campaign's Item Creation Feats
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<blockquote data-quote="Bendris Noulg" data-source="post: 425438" data-attributes="member: 6398"><p>Okay, I see where you're aiming now.</p><p></p><p>Wow... Y'sure you want me to take over the thread?</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Seriously, though... It's rather layered-on like a Banana Split Cake, if you're familiar with the recipe.</p><p></p><p>First, the Feats are generally unchanged. However, the Feat only represents knowledge of the process. Each item is ranked in its power level equatable to a spell level, which would require research per individual item as if a spell (which includes library and laboratory requirements, or a highly sanctified alter/shrine type environment).</p><p></p><p>Once the specific method of crafting has been determined, any unusual agreements and components are gathered. This is based more on the item itself. Fireball scroll? Need ash from the heart of an active volcano to fashion the ink. Flaming sword? Tongue of a red wyrm should do the trick.</p><p></p><p>Now the item must be crafted. The corner-stone of Aedon Item Creation is a sympathetic relationship between the spellcaster and the item being created. This means that the item must be crafted, by hand, by the spell caster herself. Scribing a scroll? Gotta make the ink (each spell with its own formula). Enchanting a sword? Grab the hammer and tongs, cause it's time to sweat.</p><p></p><p>During this crafting process, the spellcaster must "charge" the materials every day with the spell power that is intended to be part of the enhancement. This ties up casting ability, but doesn't require components or Experience Points. The caster may take time off from this crafting, but this empowerment must be done every day regardless.</p><p></p><p>The final step is a True Ritual (per Relics & Rituals), which is when the actual spell casting occurs (along with incuring Experience Point and Material Component costs).</p><p></p><p>Well, that's a general summary. I was about to give this topic a second run of development on the Aedon Forums... Want a link?</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Bendris Noulg, post: 425438, member: 6398"] Okay, I see where you're aiming now. Wow... Y'sure you want me to take over the thread? ;) Seriously, though... It's rather layered-on like a Banana Split Cake, if you're familiar with the recipe. First, the Feats are generally unchanged. However, the Feat only represents knowledge of the process. Each item is ranked in its power level equatable to a spell level, which would require research per individual item as if a spell (which includes library and laboratory requirements, or a highly sanctified alter/shrine type environment). Once the specific method of crafting has been determined, any unusual agreements and components are gathered. This is based more on the item itself. Fireball scroll? Need ash from the heart of an active volcano to fashion the ink. Flaming sword? Tongue of a red wyrm should do the trick. Now the item must be crafted. The corner-stone of Aedon Item Creation is a sympathetic relationship between the spellcaster and the item being created. This means that the item must be crafted, by hand, by the spell caster herself. Scribing a scroll? Gotta make the ink (each spell with its own formula). Enchanting a sword? Grab the hammer and tongs, cause it's time to sweat. During this crafting process, the spellcaster must "charge" the materials every day with the spell power that is intended to be part of the enhancement. This ties up casting ability, but doesn't require components or Experience Points. The caster may take time off from this crafting, but this empowerment must be done every day regardless. The final step is a True Ritual (per Relics & Rituals), which is when the actual spell casting occurs (along with incuring Experience Point and Material Component costs). Well, that's a general summary. I was about to give this topic a second run of development on the Aedon Forums... Want a link? :) [/QUOTE]
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