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General Tabletop Discussion
*Pathfinder & Starfinder
My Campaign's Item Creation Feats
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<blockquote data-quote="Chroma" data-source="post: 425721" data-attributes="member: 250"><p><strong>Mix and match!</strong></p><p></p><p></p><p></p><p>Ah, I think you got mine and Bendris's ideas mixed together. For permanent magic items I think it <strong>should</strong> take a long time to craft extremely powerful items. I think the highest price in the DMG is 200,000gp for a weapon with a total +10 enchantment. I don't think you should be able to whip up something that may be one of the most powerful mortal weapons in existence in just a couple of months. </p><p></p><p>I allow feats similar to Magical Artisan from FR to help reduce the "costs", as well, I may take Technik4's suggestion into account to allow the higher level Feats to lessen the time. Remember, something like a Staff of Power (200,000gp) is a Greater Charged Item and doesn't take as long to make. Also I'm experimenting with the idea of "power components" that enable you to bypass some of the costs and time requirements but require actual adventures to go get them, instead of just sitting in the lab all day, similar to Bendris's ideas. Lastly, I think it should be a "lifetime's" work to create extremely powerful items, it must be what the Elves are all up to in their "golden" centuries. </p><p></p><p>Of course, none of this has been playtested, as my current PCs are only 5th. *laugh* It's just something I've been working on for future use.</p></blockquote><p></p>
[QUOTE="Chroma, post: 425721, member: 250"] [b]Mix and match![/b] Ah, I think you got mine and Bendris's ideas mixed together. For permanent magic items I think it [B]should[/B] take a long time to craft extremely powerful items. I think the highest price in the DMG is 200,000gp for a weapon with a total +10 enchantment. I don't think you should be able to whip up something that may be one of the most powerful mortal weapons in existence in just a couple of months. I allow feats similar to Magical Artisan from FR to help reduce the "costs", as well, I may take Technik4's suggestion into account to allow the higher level Feats to lessen the time. Remember, something like a Staff of Power (200,000gp) is a Greater Charged Item and doesn't take as long to make. Also I'm experimenting with the idea of "power components" that enable you to bypass some of the costs and time requirements but require actual adventures to go get them, instead of just sitting in the lab all day, similar to Bendris's ideas. Lastly, I think it should be a "lifetime's" work to create extremely powerful items, it must be what the Elves are all up to in their "golden" centuries. Of course, none of this has been playtested, as my current PCs are only 5th. *laugh* It's just something I've been working on for future use. [/QUOTE]
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