Baron Opal
First Post
Desiring a racial class for changelings (Eberron), I came up with this. Tell me what you think. The major benefit of the class is patterned after house rules for alter self.
Changeling Racial Levels
HD: d8
Weapons: All simple weapons.
Armor: Light armors and shields.
Level Base Fortitude Reflex Will Special
1 +0 +0 +0 +2 +1 Charisma, Innate magical ability: 1/day - read minds
2 +1 +0 +1 +3 +1 Charisma, +1 Dexterity
3 +2 +1 +1 +3 Greater Bodymorph, +1 Strength
Greater Bodymorph: The changeling is able to shift their form with greater control than most of their race. Not only are they able to mimic the form of another humanoid with greater control, they can also enhance their form with features of other creatures.
Changelings can adopt two features. They can maintain this new form for as many hours/day as their Charisma bonus +1, minimum one hour. They may spend this time in one hour units. Once chosen the features are fixed for at least an hour.
• Swim 30’, Walk 60’ or fly 30’.
• Low-light Vision
• Waterbreathing
• Climate damage resistance 10.
• Elemental resistance 5
• +5 to Climb and Jump
• Handblade: Transform a hand into a bone shortsword, 1d6 damage.
• Carapace: +2 Natural armor.
Changeling Racial Levels
HD: d8
Weapons: All simple weapons.
Armor: Light armors and shields.
Level Base Fortitude Reflex Will Special
1 +0 +0 +0 +2 +1 Charisma, Innate magical ability: 1/day - read minds
2 +1 +0 +1 +3 +1 Charisma, +1 Dexterity
3 +2 +1 +1 +3 Greater Bodymorph, +1 Strength
Greater Bodymorph: The changeling is able to shift their form with greater control than most of their race. Not only are they able to mimic the form of another humanoid with greater control, they can also enhance their form with features of other creatures.
Changelings can adopt two features. They can maintain this new form for as many hours/day as their Charisma bonus +1, minimum one hour. They may spend this time in one hour units. Once chosen the features are fixed for at least an hour.
• Swim 30’, Walk 60’ or fly 30’.
• Low-light Vision
• Waterbreathing
• Climate damage resistance 10.
• Elemental resistance 5
• +5 to Climb and Jump
• Handblade: Transform a hand into a bone shortsword, 1d6 damage.
• Carapace: +2 Natural armor.