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My Changing Thoughts on Science Fantasy Games
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<blockquote data-quote="aramis erak" data-source="post: 9867841" data-attributes="member: 6779310"><p>And still leaves it as Magic, no matter the explanation. Just because it's technology doesn't make it science, nor non-magical. In other words, FTL and Psionics are fantasy elements... </p><p></p><p>As for the utility of narrower genres: it makes it easier to find what one does and does not like genre-wise. I prefer space opera to hard sci-fi for space action... but I don't want a laundry list of fantasy elements with unique physics... Trek is getting to the point there's too much magic, and not enough reality, in the recent offerings.</p><p></p><p>I don't much like adding tech to classic Fantasy. Techno-fantasy, even with trappings of space, is, for me, offputting. I didn't like the Herculoids crossing over with Space Ghost... Not a fan of Herculoids in general, but aside from the relaunch crossovers, didn't mind it for killing saturday morning time.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 9867841, member: 6779310"] And still leaves it as Magic, no matter the explanation. Just because it's technology doesn't make it science, nor non-magical. In other words, FTL and Psionics are fantasy elements... As for the utility of narrower genres: it makes it easier to find what one does and does not like genre-wise. I prefer space opera to hard sci-fi for space action... but I don't want a laundry list of fantasy elements with unique physics... Trek is getting to the point there's too much magic, and not enough reality, in the recent offerings. I don't much like adding tech to classic Fantasy. Techno-fantasy, even with trappings of space, is, for me, offputting. I didn't like the Herculoids crossing over with Space Ghost... Not a fan of Herculoids in general, but aside from the relaunch crossovers, didn't mind it for killing saturday morning time. [/QUOTE]
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