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"My Character Is Always..." and related topics.
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<blockquote data-quote="JonnyP71" data-source="post: 7305294" data-attributes="member: 6788862"><p>As I made pretty clear in the other thread, I'm very much in the opposite camp. I much prefer to reward an alert and attentive player who concentrates and actively engages with my descriptions, rather than simply reward a mechanically well designed character. I rarely bring any passive checks into play, unless something is specifically trying to hide from the PCs there and then. If the players come up with interesting ideas I might award advantage or even auto-success depending on how I perceive the action playing out. Good plans could also bring about lowering of DCs or give disadvantage to enemies - but these plans must come from the player, and not the character.</p><p></p><p>In addition though, I am also pretty harsh on dump stats - if you dump intelligence, then sorry, I will expect you to intentionally come up with poor plans and attempt to convince other members of the party that they are worthwhile (or leave planning to others, depending on character personality). If you dump charisma then I will expect you to portray a character who is not likeable, annoy NPCs... and so on.</p><p></p><p>None of my attitudes towards gaming will come as a shock to my players though... it is key to make all this clear during session 0 to allow the players to take it into consideration when creating their characters.</p></blockquote><p></p>
[QUOTE="JonnyP71, post: 7305294, member: 6788862"] As I made pretty clear in the other thread, I'm very much in the opposite camp. I much prefer to reward an alert and attentive player who concentrates and actively engages with my descriptions, rather than simply reward a mechanically well designed character. I rarely bring any passive checks into play, unless something is specifically trying to hide from the PCs there and then. If the players come up with interesting ideas I might award advantage or even auto-success depending on how I perceive the action playing out. Good plans could also bring about lowering of DCs or give disadvantage to enemies - but these plans must come from the player, and not the character. In addition though, I am also pretty harsh on dump stats - if you dump intelligence, then sorry, I will expect you to intentionally come up with poor plans and attempt to convince other members of the party that they are worthwhile (or leave planning to others, depending on character personality). If you dump charisma then I will expect you to portray a character who is not likeable, annoy NPCs... and so on. None of my attitudes towards gaming will come as a shock to my players though... it is key to make all this clear during session 0 to allow the players to take it into consideration when creating their characters. [/QUOTE]
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