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<blockquote data-quote="Ovinomancer" data-source="post: 7305316" data-attributes="member: 16814"><p>I've borrowed from [MENTION=97077]iserith[/MENTION] by having a codified set of 'jobs' you do while travelling for my current campaign. As exploration is a key feature (it's a hexcrawl), I wanted a stronger set of rules for travelling to help cement the themes.</p><p></p><p>So, when travelling, you can:</p><p></p><p>Trailblaze: by looking for the best paths you can reduce the terrain modifier for travel.</p><p>Navigate: Getting lost may be something you want to avoid (DC based on availability of visible landmarks/having a map)</p><p>Forage: not having to carry a lot of food when on a long trip can be handy!</p><p>Be Alert for Danger: watching out for dangerous creatures is a key to survival -- anyone not alert for danger has disadvantage on passive perception)</p><p>Be Alert for Hazards: watching out for dangerous terrain like crumbling cliffs or quicksand or pitfalls is a different thing than watching for bandits or goblins</p><p>Make a Map: taking time to record landmarks and good trails helps the next time you (or someone else) comes through this area.</p><p>Be sneaky: this takes a lot of effort, and means you're not doing the other things</p><p>Other: sometimes something comes up that's a whole job by itself, like pulling a litter or carrying an oversized load. Those jobs go here.</p><p></p><p>Speed of travel affects the effort needed to accomplish the above: pushing hard makes it more difficult to do the jobs (disadvantage), going slow makes it easier (advantage).</p><p></p><p>If you note, not looking out for danger already give disadvantage on perception, so going slow means that you're normal (and those looking out are at advantage), but going fast doesn't double the disadvantage. It also means that unless you have a class/race/background/feat feature that allows your to be alert in more circumstances, looking out of dangers is challenging for everyone at a fast pace.</p><p></p><p>I also give certain bonuses to some backgrounds that clearly tie into this system. The Outlander, for instance, can forage for free and gets advantage on navigation checks if they are Navigating.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7305316, member: 16814"] I've borrowed from [MENTION=97077]iserith[/MENTION] by having a codified set of 'jobs' you do while travelling for my current campaign. As exploration is a key feature (it's a hexcrawl), I wanted a stronger set of rules for travelling to help cement the themes. So, when travelling, you can: Trailblaze: by looking for the best paths you can reduce the terrain modifier for travel. Navigate: Getting lost may be something you want to avoid (DC based on availability of visible landmarks/having a map) Forage: not having to carry a lot of food when on a long trip can be handy! Be Alert for Danger: watching out for dangerous creatures is a key to survival -- anyone not alert for danger has disadvantage on passive perception) Be Alert for Hazards: watching out for dangerous terrain like crumbling cliffs or quicksand or pitfalls is a different thing than watching for bandits or goblins Make a Map: taking time to record landmarks and good trails helps the next time you (or someone else) comes through this area. Be sneaky: this takes a lot of effort, and means you're not doing the other things Other: sometimes something comes up that's a whole job by itself, like pulling a litter or carrying an oversized load. Those jobs go here. Speed of travel affects the effort needed to accomplish the above: pushing hard makes it more difficult to do the jobs (disadvantage), going slow makes it easier (advantage). If you note, not looking out for danger already give disadvantage on perception, so going slow means that you're normal (and those looking out are at advantage), but going fast doesn't double the disadvantage. It also means that unless you have a class/race/background/feat feature that allows your to be alert in more circumstances, looking out of dangers is challenging for everyone at a fast pace. I also give certain bonuses to some backgrounds that clearly tie into this system. The Outlander, for instance, can forage for free and gets advantage on navigation checks if they are Navigating. [/QUOTE]
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