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"My Character Is Always..." and related topics.
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<blockquote data-quote="Blue" data-source="post: 7305614" data-attributes="member: 20564"><p>[MENTION=6919838]5ekyu[/MENTION] - I would accept something like this as a trade-off.</p><p></p><p>Want advantage because you're always looking for an ambush? Okay, but move at half speed (which means more chances for wandering monsters) because you are being cautious, doing things like halting the group to scout likely ambush-launching places, etc.</p><p></p><p>If you want to make this "my character is <em>always</em> looking for an ambush" then you are always suffering the penalty.</p><p></p><p>That said, a character telling me "I'm watching the cliffs to make sure nothing comes down them at us" - I'm fine giving advantage to watching the cliffs because having disadvantage into watching everything else is built right in. So maybe "I'm always watching for an ambush" is too broad, and a more specific one with it's own advantages & disadvantages is what the DM needs to negotiate.</p><p></p><p>To the deeper question, combat is partially character competence and partially player tactics. I run most things as both. A great bit of RP won't remove the need for a roll, but it might give advantage. Poor RP on the other hand might give disadvantage. I encourage players to do things and that will definitely influence the mechanical results when I run.</p></blockquote><p></p>
[QUOTE="Blue, post: 7305614, member: 20564"] [MENTION=6919838]5ekyu[/MENTION] - I would accept something like this as a trade-off. Want advantage because you're always looking for an ambush? Okay, but move at half speed (which means more chances for wandering monsters) because you are being cautious, doing things like halting the group to scout likely ambush-launching places, etc. If you want to make this "my character is [I]always[/I] looking for an ambush" then you are always suffering the penalty. That said, a character telling me "I'm watching the cliffs to make sure nothing comes down them at us" - I'm fine giving advantage to watching the cliffs because having disadvantage into watching everything else is built right in. So maybe "I'm always watching for an ambush" is too broad, and a more specific one with it's own advantages & disadvantages is what the DM needs to negotiate. To the deeper question, combat is partially character competence and partially player tactics. I run most things as both. A great bit of RP won't remove the need for a roll, but it might give advantage. Poor RP on the other hand might give disadvantage. I encourage players to do things and that will definitely influence the mechanical results when I run. [/QUOTE]
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