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"My Character Is Always..." and related topics.
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<blockquote data-quote="5ekyu" data-source="post: 7305966" data-attributes="member: 6919838"><p>Thanks Garden, but... While i get the roleplaying aspects as well as the attribute stats issues</p><p></p><p>1 I am very hesitant to require rolls to remember to do as it just means they state it aloud. Trading a list of "ask for adv/!dis" safeties for a monologue of the same over and over is not a help.</p><p></p><p>2 i do expect roleplay but i will not normally take that into forcing different game mechanics to the extent of making them make extra checks because thst can tend to discourage playing certain character persona. Role playing expectations to me is an IRL conduct issue with the player and should IMO be dealt with in the IRL arena as well... not thru in-game mechanics.</p><p></p><p>3 I would approach it instead by again keeping mechanic v mechanical or in-game v in-game. If i were going to give adv/!dis for tie-down prep, it would be at a cost of "slower to get out" requiring additional time to access when a sudden event unfolds. I also (if appropriate to setting) let some NPCs notice and think "wonder what they got worth that work" so maybe you gain for pickpockets while drunk but draw a beatdown while drunk.</p><p></p><p>The former is a sort of "self-HELP" with corresponding actions impact and the latter is the more action-reaction GM roleplay reactions type of approach.</p><p></p><p></p><p></p><p>Sent from my [device_name] using <a href="http://EN World mobile app" target="_blank">EN World mobile app</a></p></blockquote><p></p>
[QUOTE="5ekyu, post: 7305966, member: 6919838"] Thanks Garden, but... While i get the roleplaying aspects as well as the attribute stats issues 1 I am very hesitant to require rolls to remember to do as it just means they state it aloud. Trading a list of "ask for adv/!dis" safeties for a monologue of the same over and over is not a help. 2 i do expect roleplay but i will not normally take that into forcing different game mechanics to the extent of making them make extra checks because thst can tend to discourage playing certain character persona. Role playing expectations to me is an IRL conduct issue with the player and should IMO be dealt with in the IRL arena as well... not thru in-game mechanics. 3 I would approach it instead by again keeping mechanic v mechanical or in-game v in-game. If i were going to give adv/!dis for tie-down prep, it would be at a cost of "slower to get out" requiring additional time to access when a sudden event unfolds. I also (if appropriate to setting) let some NPCs notice and think "wonder what they got worth that work" so maybe you gain for pickpockets while drunk but draw a beatdown while drunk. The former is a sort of "self-HELP" with corresponding actions impact and the latter is the more action-reaction GM roleplay reactions type of approach. Sent from my [device_name] using [url]EN World mobile app[/url] [/QUOTE]
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