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"My Character Is Always..." and related topics.
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<blockquote data-quote="Gardens &amp; Goblins" data-source="post: 7306111" data-attributes="member: 6846794"><p>I believe my examples make it clear that its not happening arbitrarily - and every effort is made to be fair. However, some folks will insist on making decisions based on player-perceived advantage, regardless if it is appropriate for their character, such as the classic low-charisma, no socials skill character being played as a debonair charmer by the player. Again, they're welcome to try but simply coming up with a good idea as a player doesn't mean their character has the stats, tools, skills and/or background to succeed reliably. And even then, this only become a problem if the player complains about the lack of reliability - after all, they had the chance to choose different stats, tools, skills and/or backgrounds that would benefit our hypothetical character's social role and for whatever reason, chose not to. </p><p></p><p>Thankfully, we have a solid table with understanding folks - but its not always been like this and when a DM doesn't wish to take on the responsibility of arbitrating such situation then introducing a mechanical element can be an option. One advantage being that, by removing the DM - the 'human' element and letting the dice 'call the shots', the drama that some tables seem to find in personal confrontation can be lessened. Personally, having tried such methods and gained mix success, I'm in favour of the DM simply stepping up but each table and DM's style are different.</p></blockquote><p></p>
[QUOTE="Gardens & Goblins, post: 7306111, member: 6846794"] I believe my examples make it clear that its not happening arbitrarily - and every effort is made to be fair. However, some folks will insist on making decisions based on player-perceived advantage, regardless if it is appropriate for their character, such as the classic low-charisma, no socials skill character being played as a debonair charmer by the player. Again, they're welcome to try but simply coming up with a good idea as a player doesn't mean their character has the stats, tools, skills and/or background to succeed reliably. And even then, this only become a problem if the player complains about the lack of reliability - after all, they had the chance to choose different stats, tools, skills and/or backgrounds that would benefit our hypothetical character's social role and for whatever reason, chose not to. Thankfully, we have a solid table with understanding folks - but its not always been like this and when a DM doesn't wish to take on the responsibility of arbitrating such situation then introducing a mechanical element can be an option. One advantage being that, by removing the DM - the 'human' element and letting the dice 'call the shots', the drama that some tables seem to find in personal confrontation can be lessened. Personally, having tried such methods and gained mix success, I'm in favour of the DM simply stepping up but each table and DM's style are different. [/QUOTE]
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