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"My Character Is Always..." and related topics.
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<blockquote data-quote="iserith" data-source="post: 7306118" data-attributes="member: 97077"><p>I think that whatever is "appropriate" for the the character is up to the player of that character.</p><p></p><p></p><p></p><p>And that's where, in my view, it matters. Be as debonair as you want, but if a given approach to a goal is deemed to have an uncertain outcome, then you will be rolling and you won't do as well, on average, as someone with the higher ability scores or particular proficiencies. What I would try to avoid is telling the player how he or she "should" be acting. It's not smart play to take a lot of uncertain actions that line up to areas in which the character is deficient - assuming aiming for success is seen as smart play - but that's up to the player of that character in my view, not anyone else at the table.</p><p></p><p></p><p></p><p>I would find that to be an unreasonable complaint.</p><p></p><p></p><p></p><p>It seems to me the "personal confrontation" is the originating problem created by people trying to tell others how to play their characters e.g. "Someone with Wisdom 8 wouldn't do that!" If people don't do that, then the problem such as it is becomes one of mechanical effectiveness which itself can be mitigated by a number of character resources (Inspiration being one of them).</p></blockquote><p></p>
[QUOTE="iserith, post: 7306118, member: 97077"] I think that whatever is "appropriate" for the the character is up to the player of that character. And that's where, in my view, it matters. Be as debonair as you want, but if a given approach to a goal is deemed to have an uncertain outcome, then you will be rolling and you won't do as well, on average, as someone with the higher ability scores or particular proficiencies. What I would try to avoid is telling the player how he or she "should" be acting. It's not smart play to take a lot of uncertain actions that line up to areas in which the character is deficient - assuming aiming for success is seen as smart play - but that's up to the player of that character in my view, not anyone else at the table. I would find that to be an unreasonable complaint. It seems to me the "personal confrontation" is the originating problem created by people trying to tell others how to play their characters e.g. "Someone with Wisdom 8 wouldn't do that!" If people don't do that, then the problem such as it is becomes one of mechanical effectiveness which itself can be mitigated by a number of character resources (Inspiration being one of them). [/QUOTE]
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