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"My Character Is Always..." and related topics.
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<blockquote data-quote="5ekyu" data-source="post: 7309043" data-attributes="member: 6919838"><p>i used to do the XP as carrot/stick thing until IMX it showed itself as a smack to the party/group as much as a smack to the particular PC/player. having a member of your team be weaker than the others means not only do they not do their jobs as well but also means the others may have to pull more weight. </p><p></p><p>I rarely saw my players get so hung up on their *experience numbers* beyond when it produced actual levels differences and so it was never a carrot/stick to *the* character as much as it was a hindrance to the party as a whole, especially when they had to cover the slack or heal up the other guy.</p><p></p><p>So, for this particular example, having the player fully sanctioned to bypass his character stats etc with full blessing as long as they advance at slower pace is just (in practice) punishing the whole party because "Doug" is doing exactly what i as Gm allow and even reward with auto-success. (Some would call this "good strategy", i imagine.)</p><p></p><p>I am sure, for some folks, that will be a successful tool, but over time i have moved well away from the *XP carrot/stick* approach for influencing players. i moved to what 5e calls "milestone" advancement maybe 15 years ago, maybe more.</p><p></p><p>But again, Xp as a tool for carrot/stick certainly can achieve a variety of results for different groups.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7309043, member: 6919838"] i used to do the XP as carrot/stick thing until IMX it showed itself as a smack to the party/group as much as a smack to the particular PC/player. having a member of your team be weaker than the others means not only do they not do their jobs as well but also means the others may have to pull more weight. I rarely saw my players get so hung up on their *experience numbers* beyond when it produced actual levels differences and so it was never a carrot/stick to *the* character as much as it was a hindrance to the party as a whole, especially when they had to cover the slack or heal up the other guy. So, for this particular example, having the player fully sanctioned to bypass his character stats etc with full blessing as long as they advance at slower pace is just (in practice) punishing the whole party because "Doug" is doing exactly what i as Gm allow and even reward with auto-success. (Some would call this "good strategy", i imagine.) I am sure, for some folks, that will be a successful tool, but over time i have moved well away from the *XP carrot/stick* approach for influencing players. i moved to what 5e calls "milestone" advancement maybe 15 years ago, maybe more. But again, Xp as a tool for carrot/stick certainly can achieve a variety of results for different groups. [/QUOTE]
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