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"My Character Is Always..." and related topics.
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<blockquote data-quote="5ekyu" data-source="post: 7309102" data-attributes="member: 6919838"><p>As a bit of explanation in the case that started me to make this thread, the setup provided numerous opportunities for gaining info and even specific "if they learned this then..." direct changes in terms of how far away things are noticed and so forth - three or four different encounter starts" depending on whether or not they gathered specific info on the ambush de jour.</p><p></p><p>The it added on top of that the generic "if they say blah blah they gain advantage on blah blah rolls" i mentioned. </p><p></p><p>So, no, it was not a "are they using info and prior knowledge" that was accounted for elsewhere already. it was a literal case of what i tend to call "magic words" on the player's part triggering advantage spearate from the whole gaining knowledge and interacting with environment.</p><p></p><p>But as for the bolded part of your comment, that would be where we part ways.</p><p></p><p>if as you say *the characters* gained knowledge of likely or potential ambush on the way... i would not require the players to make certain statements in order to not treat this as if the characters all developed amnesia in a sort by not taking routine precautions as their skills, backgrounds and natures would make reasonable. Especially if it were as seemingly contemporaneous as your comment seems to imply.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7309102, member: 6919838"] As a bit of explanation in the case that started me to make this thread, the setup provided numerous opportunities for gaining info and even specific "if they learned this then..." direct changes in terms of how far away things are noticed and so forth - three or four different encounter starts" depending on whether or not they gathered specific info on the ambush de jour. The it added on top of that the generic "if they say blah blah they gain advantage on blah blah rolls" i mentioned. So, no, it was not a "are they using info and prior knowledge" that was accounted for elsewhere already. it was a literal case of what i tend to call "magic words" on the player's part triggering advantage spearate from the whole gaining knowledge and interacting with environment. But as for the bolded part of your comment, that would be where we part ways. if as you say *the characters* gained knowledge of likely or potential ambush on the way... i would not require the players to make certain statements in order to not treat this as if the characters all developed amnesia in a sort by not taking routine precautions as their skills, backgrounds and natures would make reasonable. Especially if it were as seemingly contemporaneous as your comment seems to imply. [/QUOTE]
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