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<blockquote data-quote="iserith" data-source="post: 7309168" data-attributes="member: 97077"><p>Your statement was, in effect, "I don't do XP that way because it penalizes the party because of level disparity." Which is an unfounded conclusion that you later admit was made in some other game because, obviously, D&D 5e wasn't around 15 years ago. I've suspected your criticism of the approaches of others was due to bringing in your assumptions from other games. I'm glad to see that confirmed in your own words.</p><p></p><p>XP is a carrot, not a stick. If you think it's a stick because of your unfounded assumptions imported from some other game, that's your issue right there. I recommend reading the D&D 5e PHB and DMG and revising your assumptions. It may help you understand where other people are coming from with their approaches to this game, even if you don't ultimately change your own approach.</p><p></p><p></p><p></p><p>Experience points are just a metric for tracking advancement and, assuming that the players are interested in advancement, an incentive for doing the things that rewards them with XP. People tend to do the things they are incentivized to do. Milestone XP, for example, incentivizes players to engage with and complete specific, significant events or challenges. This is good when you want the players to follow a prepared storyline since doing anything other than following the prepared storyline has no XP reward. Milestone XP is still XP though - a major milestone is worth a hard encounter's XP and a minor one is worth an easy encounter's XP. You'll still have to deal with integers.</p><p></p><p>Your obvious disdain for XP as "an integer in a box" would seem to indicate you might not be using milestone advancement at all, but rather session-based or story-based advancement in which case the incentives for your players are something else - showing up for sessions, perhaps, or completing significant goals. Or maybe the DM just levels up the characters when he she feels like it.</p><p></p><p>So which do you actually use?</p><p></p><p></p><p></p><p>Outside of curiosity, I don't actually have a stake in what XP system you do use. It doesn't sound like you use milestone XP at all. But when you use unfounded assumptions based on some other game to criticize someone else's approach to the game, it seems reasonable to me to expect to be called out on it.</p><p></p><p></p><p></p><p>See @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=16814" target="_blank">Ovinomancer</a></u></strong></em>'s post <a href="http://www.enworld.org/forum/showthread.php?606324-quot-My-Character-Is-Always-quot-and-related-topics&p=7309156&viewfull=1#post7309156" target="_blank">above</a>. And note that my criticism of your criticism of @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=45197" target="_blank">pming</a></u></strong></em>'s approach is not an endorsement of his methods. Roleplaying (in the sense that you and pming are using the word, not how I would choose to use it) is rewarded with Inspiration in D&D 5e so that's how I do it in my games. I change how I award XP from campaign to campaign based on what I want to incentivize. Kind of like how I change my approach to DMing based on the game I'm playing rather than just stick to things I came up with 15 years ago when I was playing some other game.</p></blockquote><p></p>
[QUOTE="iserith, post: 7309168, member: 97077"] Your statement was, in effect, "I don't do XP that way because it penalizes the party because of level disparity." Which is an unfounded conclusion that you later admit was made in some other game because, obviously, D&D 5e wasn't around 15 years ago. I've suspected your criticism of the approaches of others was due to bringing in your assumptions from other games. I'm glad to see that confirmed in your own words. XP is a carrot, not a stick. If you think it's a stick because of your unfounded assumptions imported from some other game, that's your issue right there. I recommend reading the D&D 5e PHB and DMG and revising your assumptions. It may help you understand where other people are coming from with their approaches to this game, even if you don't ultimately change your own approach. Experience points are just a metric for tracking advancement and, assuming that the players are interested in advancement, an incentive for doing the things that rewards them with XP. People tend to do the things they are incentivized to do. Milestone XP, for example, incentivizes players to engage with and complete specific, significant events or challenges. This is good when you want the players to follow a prepared storyline since doing anything other than following the prepared storyline has no XP reward. Milestone XP is still XP though - a major milestone is worth a hard encounter's XP and a minor one is worth an easy encounter's XP. You'll still have to deal with integers. Your obvious disdain for XP as "an integer in a box" would seem to indicate you might not be using milestone advancement at all, but rather session-based or story-based advancement in which case the incentives for your players are something else - showing up for sessions, perhaps, or completing significant goals. Or maybe the DM just levels up the characters when he she feels like it. So which do you actually use? Outside of curiosity, I don't actually have a stake in what XP system you do use. It doesn't sound like you use milestone XP at all. But when you use unfounded assumptions based on some other game to criticize someone else's approach to the game, it seems reasonable to me to expect to be called out on it. See @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=16814"]Ovinomancer[/URL][/U][/B][/I]'s post [URL="http://www.enworld.org/forum/showthread.php?606324-quot-My-Character-Is-Always-quot-and-related-topics&p=7309156&viewfull=1#post7309156"]above[/URL]. And note that my criticism of your criticism of @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=45197"]pming[/URL][/U][/B][/I]'s approach is not an endorsement of his methods. Roleplaying (in the sense that you and pming are using the word, not how I would choose to use it) is rewarded with Inspiration in D&D 5e so that's how I do it in my games. I change how I award XP from campaign to campaign based on what I want to incentivize. Kind of like how I change my approach to DMing based on the game I'm playing rather than just stick to things I came up with 15 years ago when I was playing some other game. [/QUOTE]
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