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<blockquote data-quote="5ekyu" data-source="post: 7309367" data-attributes="member: 6919838"><p>Your "in effect" missed the point of my discussion mostly altogether - accident ot on purpose, who can tell.</p><p></p><p>The words "as much as" appeared twice in that first part of the quote. Did you see them?</p><p></p><p>The point being made was that the impact of the Xp boon/cutback was if it lead to a level disparity one that affects the party and the PC, "as much as". Its like the difference in a targeted spell and an AOE. In this case what is being talked about is hitting the whole party with a weaker character because of one players choices in how they play. that is just ineffective in my experience at serving to encourage individual players anything like a specific result for that character/player is. </p><p></p><p>To be clear, if one player roleplays well and gets a roleplaying bonus xp and another character doesn't care so much and "fails to get" that advancement and advances slower than the norm for the characters, the player who roleplayed is weakened by the other player's slower advanacement when they hit another encounter and the player who did not roleplay to standard is helped by the other player's bonus and those who just made the middle ground are left in the middle with a bit of both. </p><p></p><p>Then again some might feel level disarity isn't even a problem so its maybe a pretty weak carrot/stick after all which again makes it less appealing.</p><p></p><p>As for your somewhat limited view of milestone Xp... in XGtE it is described as based on the amount of hours a part is supposed to have taken, hours of expected play. In other products it was described more simply "At your option, you can use the milestone experience rule. Under this rule, you pick certain events in the campaign that cause the characters to level up." </p><p></p><p>So, perhaps the need for integers is a bit less mandatory? I confess i don't have all the adventure packs so i cannot say that all of them address milestone Xp the same way, if at all, but some clearly do use it as simply as completing a section or chapter or event and its basis in fact is "time expected". </p><p></p><p>As for you question - i have used all three of the ones you described at various times in various games bypassing often their normal Xp award sequence, just as i bypass the wasted math of the DND 5e core system Xp advancement rules. Sometimes i used several of them in the same campaign. But for individual incentives i relay on more targeted elements, not something as broad sweeping as character level.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7309367, member: 6919838"] Your "in effect" missed the point of my discussion mostly altogether - accident ot on purpose, who can tell. The words "as much as" appeared twice in that first part of the quote. Did you see them? The point being made was that the impact of the Xp boon/cutback was if it lead to a level disparity one that affects the party and the PC, "as much as". Its like the difference in a targeted spell and an AOE. In this case what is being talked about is hitting the whole party with a weaker character because of one players choices in how they play. that is just ineffective in my experience at serving to encourage individual players anything like a specific result for that character/player is. To be clear, if one player roleplays well and gets a roleplaying bonus xp and another character doesn't care so much and "fails to get" that advancement and advances slower than the norm for the characters, the player who roleplayed is weakened by the other player's slower advanacement when they hit another encounter and the player who did not roleplay to standard is helped by the other player's bonus and those who just made the middle ground are left in the middle with a bit of both. Then again some might feel level disarity isn't even a problem so its maybe a pretty weak carrot/stick after all which again makes it less appealing. As for your somewhat limited view of milestone Xp... in XGtE it is described as based on the amount of hours a part is supposed to have taken, hours of expected play. In other products it was described more simply "At your option, you can use the milestone experience rule. Under this rule, you pick certain events in the campaign that cause the characters to level up." So, perhaps the need for integers is a bit less mandatory? I confess i don't have all the adventure packs so i cannot say that all of them address milestone Xp the same way, if at all, but some clearly do use it as simply as completing a section or chapter or event and its basis in fact is "time expected". As for you question - i have used all three of the ones you described at various times in various games bypassing often their normal Xp award sequence, just as i bypass the wasted math of the DND 5e core system Xp advancement rules. Sometimes i used several of them in the same campaign. But for individual incentives i relay on more targeted elements, not something as broad sweeping as character level. [/QUOTE]
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