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"My Character Is Always..." and related topics.
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<blockquote data-quote="5ekyu" data-source="post: 7309371" data-attributes="member: 6919838"><p>Wait? What? thats hilarious. man thats funny.</p><p></p><p>So, answering as if its serious...</p><p></p><p>As a plan for advancement, jumping 14 trolls and hoping you get enough dice luck to carry you thru may be seen by you as an example of DND 5e "advancement strategy" at work, but to me its a good example of why its so good we are not playing old school "kill monsters for experience" and "Xp by gp"</p><p></p><p>i would approach your example differently and expect similar reasoning from my and most players...</p><p></p><p>"If we can get the loot thats great. So, can we get the trolls distracted and out of the way so that we can grab the loot and only deal with one or two and maybe none of them while getting the loot?"</p><p></p><p>So, for example, maybe they find out that trolls have a taste for horse flesh, so they get a couple cheap horses and blood etc to try and set a distract and lure to draw the trolls away far enough they can take on a few stragglers or none at all and still get much of the loot. </p><p></p><p>Now, for some time now, in many games, pulling that off would still count as "beating" the encounter/challenge for purposes of Xp.</p><p></p><p>Of course, if the goal was to eliminate the trolls (to stop them raiding or pay them back for raids, etc) that would be a different objective and reward.</p><p></p><p>but yeah, jumping 14 trolls and likely getting killed as a sign of an advancement strategy - that was wonderful. </p><p></p><p>thanks for that.</p><p></p><p>great way to end a day of posting.</p><p></p><p>kudos.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7309371, member: 6919838"] Wait? What? thats hilarious. man thats funny. So, answering as if its serious... As a plan for advancement, jumping 14 trolls and hoping you get enough dice luck to carry you thru may be seen by you as an example of DND 5e "advancement strategy" at work, but to me its a good example of why its so good we are not playing old school "kill monsters for experience" and "Xp by gp" i would approach your example differently and expect similar reasoning from my and most players... "If we can get the loot thats great. So, can we get the trolls distracted and out of the way so that we can grab the loot and only deal with one or two and maybe none of them while getting the loot?" So, for example, maybe they find out that trolls have a taste for horse flesh, so they get a couple cheap horses and blood etc to try and set a distract and lure to draw the trolls away far enough they can take on a few stragglers or none at all and still get much of the loot. Now, for some time now, in many games, pulling that off would still count as "beating" the encounter/challenge for purposes of Xp. Of course, if the goal was to eliminate the trolls (to stop them raiding or pay them back for raids, etc) that would be a different objective and reward. but yeah, jumping 14 trolls and likely getting killed as a sign of an advancement strategy - that was wonderful. thanks for that. great way to end a day of posting. kudos. [/QUOTE]
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