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"My Character Is Always..." and related topics.
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<blockquote data-quote="iserith" data-source="post: 7309381" data-attributes="member: 97077"><p>[MENTION=45197]pming[/MENTION] said he gives out XP for "roleplaying" to whatever standard he sets at the table. However much his post implies it's a stick, it's really a carrot - XP as an incentive to play in a particular way. You can choose to play otherwise and apply your skill to overcome the character's perceived shortcomings, but you may not receive as much XP as others who do play to the standard he expects. But of course you'd rather call it a stick because you already made your mind up about XP 15 years ago when you decided it led to undesirable level disparity or you dislike integers or whatever other grievances you may have. To the extent that your posts can be called clear at all, <em>that</em> much was clear. Above, you double down on the level disparity objection despite obviously having no experience with it in D&D 5e. I do, quite a lot of it actually, and I know that claim is bogus. In D&D 3e and 4e, you'd have the shadow of a point. But not in THIS game.</p><p></p><p>That said, the lack of a problem with level disparity doesn't detract from the efficacy of incentives. People tend to do what they are incentivized to do. To the extent that players want their character to advance in skill and power and the means for achieving that is gated behind performing particular tasks, it is reasonable to expect they will do those tasks.</p><p></p><p></p><p></p><p>My "somewhat limited view" of milestone XP is taken directly from the DMG.</p></blockquote><p></p>
[QUOTE="iserith, post: 7309381, member: 97077"] [MENTION=45197]pming[/MENTION] said he gives out XP for "roleplaying" to whatever standard he sets at the table. However much his post implies it's a stick, it's really a carrot - XP as an incentive to play in a particular way. You can choose to play otherwise and apply your skill to overcome the character's perceived shortcomings, but you may not receive as much XP as others who do play to the standard he expects. But of course you'd rather call it a stick because you already made your mind up about XP 15 years ago when you decided it led to undesirable level disparity or you dislike integers or whatever other grievances you may have. To the extent that your posts can be called clear at all, [I]that[/I] much was clear. Above, you double down on the level disparity objection despite obviously having no experience with it in D&D 5e. I do, quite a lot of it actually, and I know that claim is bogus. In D&D 3e and 4e, you'd have the shadow of a point. But not in THIS game. That said, the lack of a problem with level disparity doesn't detract from the efficacy of incentives. People tend to do what they are incentivized to do. To the extent that players want their character to advance in skill and power and the means for achieving that is gated behind performing particular tasks, it is reasonable to expect they will do those tasks. My "somewhat limited view" of milestone XP is taken directly from the DMG. [/QUOTE]
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