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<blockquote data-quote="5ekyu" data-source="post: 7309522" data-attributes="member: 6919838"><p>ok last first, my posts about milestone were taken from two other 5e wotc products so... yay for us both.</p><p></p><p>EDIT TO ADD: BTW the DMG reference to rewarding Xp for milestones is not the same as the "milestone" system referenced in some Ap or the milestone-like "checkpoint system in XGtE. those other two (which were what i was referring to) do not use Xp as a go between. But i can see where they could be confused easily enough.</p><p></p><p>as for my not having experience with the utility of xp as reward in 5e, you are right i do not have experience there bit i also do not have experience in 5e with say adding in a rule for killing pcs by having a jiggling contest in my home - that does not mean there is anything unique to 5e that makes that a good idea.</p><p></p><p>There is nothing in the 5e xp and advancement system that says Xp incentives will be less of a group issue than a single player issue than it would be in other games. if the disparity is less, then also the incentive is less. if gaining a level or losing a level is so trivial as to not affect things, then the gaining is not that much of a draw. it cannot be both not a drawback to not get and a meaningful lure to get in a rational sense. One goes with the other. (assumes rational actors.)</p><p></p><p>There is nothing i have seen in the level gains and difference in 5e that tells me there is anything that somehow makes it somehow more appealing to gain a level and simultaneously not less appealing to not gain a level. </p><p></p><p>So, is there some mystical magical macguffin about 5e you would like to share to show how it is not as big to be a lower level as it is to gain a higher level? i am sure we would all love to see that.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7309522, member: 6919838"] ok last first, my posts about milestone were taken from two other 5e wotc products so... yay for us both. EDIT TO ADD: BTW the DMG reference to rewarding Xp for milestones is not the same as the "milestone" system referenced in some Ap or the milestone-like "checkpoint system in XGtE. those other two (which were what i was referring to) do not use Xp as a go between. But i can see where they could be confused easily enough. as for my not having experience with the utility of xp as reward in 5e, you are right i do not have experience there bit i also do not have experience in 5e with say adding in a rule for killing pcs by having a jiggling contest in my home - that does not mean there is anything unique to 5e that makes that a good idea. There is nothing in the 5e xp and advancement system that says Xp incentives will be less of a group issue than a single player issue than it would be in other games. if the disparity is less, then also the incentive is less. if gaining a level or losing a level is so trivial as to not affect things, then the gaining is not that much of a draw. it cannot be both not a drawback to not get and a meaningful lure to get in a rational sense. One goes with the other. (assumes rational actors.) There is nothing i have seen in the level gains and difference in 5e that tells me there is anything that somehow makes it somehow more appealing to gain a level and simultaneously not less appealing to not gain a level. So, is there some mystical magical macguffin about 5e you would like to share to show how it is not as big to be a lower level as it is to gain a higher level? i am sure we would all love to see that. [/QUOTE]
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