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<blockquote data-quote="5ekyu" data-source="post: 7309557" data-attributes="member: 6919838"><p>yes, plus another reference to (i forget which - maybe in portal?) where they suggest specifically using milestones for advancement where like "every chapter except #5 they level up." Was that horde? Dont recall right off. heck they even have a couple others in the DMG iirc. </p><p></p><p>Oh yeah they were under the sections titled</p><p></p><p>Level Advancement without XP</p><p>Session-Based Advancement</p><p>Story-Based Advancement</p><p></p><p>So, lotsa options with WOTC cites aplenty.</p><p></p><p>As an aside: Long long ago i reached my basic core problem with DND experiences and its corresponding element in different games. this was part of the reason i just abandoned using XP calculated by value of challenges as a primary advancement mechanic but well before i also gave up on using rate of advancement as a carrot/stick.</p><p></p><p>basically at level x you need y xp to go up and your expected confrontations are scaled to provide Z Xp after a certain amount of activity. (5e makes this even more explicitly with its defined anticipated encounters per day and so forth.)</p><p></p><p>At level X+A you need Y+b Xp to go up and your expected confrontations produce Z+C...etc</p><p></p><p>Now any junior high math student can tell you that making the same changes to both sides of an equation does not change things up... with some exceptions for multiplying by negatives and other oddball cases.</p><p></p><p>So, net result is all that higher xp need, higher xp gained etc... was useless extra effort. in spite of all their popping the hood in 5e (showing you encounters per "day" underpinning and talking about how its really about overall encounters per level and even the other non-xp options) they still went back to the core old school DnD higher Xp to gain higher level but higher Xp for those higher challenges so... net a wash silliness.</p><p></p><p>5e has certainly come a long way from the old school "troll in a box insert sword for Xp" jokes but it still hangs onto some of its original sins, even if only in name (given the many different options they provide for advancement.)</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7309557, member: 6919838"] yes, plus another reference to (i forget which - maybe in portal?) where they suggest specifically using milestones for advancement where like "every chapter except #5 they level up." Was that horde? Dont recall right off. heck they even have a couple others in the DMG iirc. Oh yeah they were under the sections titled Level Advancement without XP Session-Based Advancement Story-Based Advancement So, lotsa options with WOTC cites aplenty. As an aside: Long long ago i reached my basic core problem with DND experiences and its corresponding element in different games. this was part of the reason i just abandoned using XP calculated by value of challenges as a primary advancement mechanic but well before i also gave up on using rate of advancement as a carrot/stick. basically at level x you need y xp to go up and your expected confrontations are scaled to provide Z Xp after a certain amount of activity. (5e makes this even more explicitly with its defined anticipated encounters per day and so forth.) At level X+A you need Y+b Xp to go up and your expected confrontations produce Z+C...etc Now any junior high math student can tell you that making the same changes to both sides of an equation does not change things up... with some exceptions for multiplying by negatives and other oddball cases. So, net result is all that higher xp need, higher xp gained etc... was useless extra effort. in spite of all their popping the hood in 5e (showing you encounters per "day" underpinning and talking about how its really about overall encounters per level and even the other non-xp options) they still went back to the core old school DnD higher Xp to gain higher level but higher Xp for those higher challenges so... net a wash silliness. 5e has certainly come a long way from the old school "troll in a box insert sword for Xp" jokes but it still hangs onto some of its original sins, even if only in name (given the many different options they provide for advancement.) [/QUOTE]
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