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<blockquote data-quote="5ekyu" data-source="post: 7309642" data-attributes="member: 6919838"><p>Last first, my claim was that i dont like Xp rewards as incentives because they impact the party as a whole as far as actualy effect and don't end up targeting a given player for his/her choices. That is different from the restated claim you keep attributing to me.</p><p></p><p>I did qualify it as "assuming rational actors" latewr which i assumed was a given at first but now realize cannot be assumed.</p><p></p><p>As for it being hinged on differences between characters, YES OF COURSE.</p><p></p><p>if there is no difference in leveling rate between characters, if basically everybody gets the bonus or the bonus is so small it does not create level differences, then its no longer an incentive (for a rational actor.) there is no actual gain in capability, just a change in the number on the Xp box. if everyone gets the bonus, its no longer a bonus, just the XP everyone gets.</p><p></p><p>If the difference in leveling rate due to the XP creates actual leveling differences, but, as you seem to imply in your 5e level disparity minimal claims, that in itself does not create actual power differences that are impactful, then again its function as an incentive is fairly weak (assuming rational actors.)</p><p></p><p>But, if we do not assume rational actors (IMO but YMMV)... if we assume the player is really focused on what number appears in his XP or level box and on what date on the calendar it changes to a higher score - regardless of what or how much a difference that makes, then yes, in that case, any XP award will serve as an incentive.</p><p></p><p>I myself dont consider putting players in a "sofie's choice " type of condundrum where they have to choose between "higher number in the Xp box" or achieveing higher success rates as you described earlier, so even with the possibility that it might motivate this third set, it still remains a net "not gonna do much good" for me.</p><p></p><p>But hey, YMMV, of course. You know your players better than i do.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7309642, member: 6919838"] Last first, my claim was that i dont like Xp rewards as incentives because they impact the party as a whole as far as actualy effect and don't end up targeting a given player for his/her choices. That is different from the restated claim you keep attributing to me. I did qualify it as "assuming rational actors" latewr which i assumed was a given at first but now realize cannot be assumed. As for it being hinged on differences between characters, YES OF COURSE. if there is no difference in leveling rate between characters, if basically everybody gets the bonus or the bonus is so small it does not create level differences, then its no longer an incentive (for a rational actor.) there is no actual gain in capability, just a change in the number on the Xp box. if everyone gets the bonus, its no longer a bonus, just the XP everyone gets. If the difference in leveling rate due to the XP creates actual leveling differences, but, as you seem to imply in your 5e level disparity minimal claims, that in itself does not create actual power differences that are impactful, then again its function as an incentive is fairly weak (assuming rational actors.) But, if we do not assume rational actors (IMO but YMMV)... if we assume the player is really focused on what number appears in his XP or level box and on what date on the calendar it changes to a higher score - regardless of what or how much a difference that makes, then yes, in that case, any XP award will serve as an incentive. I myself dont consider putting players in a "sofie's choice " type of condundrum where they have to choose between "higher number in the Xp box" or achieveing higher success rates as you described earlier, so even with the possibility that it might motivate this third set, it still remains a net "not gonna do much good" for me. But hey, YMMV, of course. You know your players better than i do. [/QUOTE]
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