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"My Character Is Always..." and related topics.
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<blockquote data-quote="Lanefan" data-source="post: 7310138" data-attributes="member: 29398"><p>Well you're still in that timewarp, then, as 1e has similar provisions for granting xp for monsters dealt with in ways other than violence e.g. sneaking around them or diplomatically convincing them to move elsewhere.</p><p></p><p>And then, as now, you have to be wary of players meta-gaming the system and trying to double-dip by earning xp for the same creatures twice - xp for sneaking around them on the way in, and xp again for killing them on the way out. I've seen players try this...</p><p></p><p>Correct.</p><p></p><p>Now here we differ.</p><p></p><p>To me, an Orc is worth its 10 or 20 or whatever xp no matter what; whether you cautiously sneak past it as it guards the door to the McGuffin room or whether it meaninglessly wanders into you while you travel through the forest. Its xp value is a constant.</p><p></p><p>Also, who is defining the goals and story that grants xp as opposed to that which will not? If it's the players through their characters, fine; but if it's you-as-DM then your xp system appears to be a subtle form of railroad - either stay on story and keep advancing or do something else and don't advance. Sends up a red flag for me.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7310138, member: 29398"] Well you're still in that timewarp, then, as 1e has similar provisions for granting xp for monsters dealt with in ways other than violence e.g. sneaking around them or diplomatically convincing them to move elsewhere. And then, as now, you have to be wary of players meta-gaming the system and trying to double-dip by earning xp for the same creatures twice - xp for sneaking around them on the way in, and xp again for killing them on the way out. I've seen players try this... Correct. Now here we differ. To me, an Orc is worth its 10 or 20 or whatever xp no matter what; whether you cautiously sneak past it as it guards the door to the McGuffin room or whether it meaninglessly wanders into you while you travel through the forest. Its xp value is a constant. Also, who is defining the goals and story that grants xp as opposed to that which will not? If it's the players through their characters, fine; but if it's you-as-DM then your xp system appears to be a subtle form of railroad - either stay on story and keep advancing or do something else and don't advance. Sends up a red flag for me. Lanefan [/QUOTE]
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