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"My Character Is Always..." and related topics.
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<blockquote data-quote="iserith" data-source="post: 7310472" data-attributes="member: 97077"><p>You criticized pming's methods based on an unfounded claim of level disparity in D&D 5e. I disputed that claim. It's clear as day. I'm not attributing anything to you that you did not say. One would think you'd retract the claim given that, at the very least, you don't have any experience with it even if you don't take my own experience at face value. Doing so doesn't mean you suddenly have to like XP. It just means you made a claim based on an incorrect supposition.</p><p></p><p></p><p></p><p>What you do not appear to realize is that the "higher number in the XP box" is a marker of progress toward the goal of character advancement. The incentive remains to perform the tasks that net you XP so you can continue to make progress toward that goal regardless of whether it helps you <em>right now</em>. </p><p></p><p></p><p></p><p>I described what decisions might likely arise in pming's game based on the incentives he set up. I do not endorse his or any particular method except to use the incentives that will encourage the players to engage in the things that will be fun for everyone and help create an exciting, memorable story during play. Your method appears to be "just show up to the game." If it works, then great. For me, I assume no incentive other than the play experience itself is necessary to encourage attendance, so I set the incentives to something else that gets at the particular play experience I'm trying to evoke given the specific campaign I'm running.</p></blockquote><p></p>
[QUOTE="iserith, post: 7310472, member: 97077"] You criticized pming's methods based on an unfounded claim of level disparity in D&D 5e. I disputed that claim. It's clear as day. I'm not attributing anything to you that you did not say. One would think you'd retract the claim given that, at the very least, you don't have any experience with it even if you don't take my own experience at face value. Doing so doesn't mean you suddenly have to like XP. It just means you made a claim based on an incorrect supposition. What you do not appear to realize is that the "higher number in the XP box" is a marker of progress toward the goal of character advancement. The incentive remains to perform the tasks that net you XP so you can continue to make progress toward that goal regardless of whether it helps you [I]right now[/I]. I described what decisions might likely arise in pming's game based on the incentives he set up. I do not endorse his or any particular method except to use the incentives that will encourage the players to engage in the things that will be fun for everyone and help create an exciting, memorable story during play. Your method appears to be "just show up to the game." If it works, then great. For me, I assume no incentive other than the play experience itself is necessary to encourage attendance, so I set the incentives to something else that gets at the particular play experience I'm trying to evoke given the specific campaign I'm running. [/QUOTE]
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