Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
"My Character Is Always..." and related topics.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="5ekyu" data-source="post: 7314926" data-attributes="member: 6919838"><p>first, thanks for your input. it is appreciated.</p><p></p><p>Second, i see the elements you describe quite differently and think maybe i did not communicate it well enough.</p><p></p><p>First yes they described how to gain advantage but... if those actions do not cost anything, have no consequences of their own, how then does not always having advantage on the road for ambushes become standard practice? if you look at many of the other cases of method produce advantage in the game they often come with a corresponding "consequence" - use action to gain disadvantage on attacks against you - use second character help to gain advantage on attack or skills checks - etc. There are not many cases described within the rules where all you need is to basically ask for advantage (by means of description) and gain it without any other corresponding consequence. The cases where it seems you do, say melee attacks against a prone target - the circumstance gives you advantage without necessarily any specific description on your part.</p><p></p><p>But to a more specific case - actions and choices have consequences and those consequences matter. if moving slowly and cautiously enough to more easily spot advantages matters, then the impacts and consequences of moving in that way have to apply good and bad. Chasing after a moving force can leave you open for ambush if they left one behind and moving cautiously and slowly to watch for those means you don not keep up as well with the main group. it seems obvious this is a logical consequence and trade-off of speed vs safety with good and bad on both sides.</p><p></p><p>As for bandits vs bugbears - sorry -i made no such reference. maybe it works differently in your games but in mine travelling slowly and cautiously does not leave you vulnerable based on what magic word you chose to use to describe your enemies. You say bandits, great, you still get the same cautious and wary approach when i saw "bugbears". no need for me to assume and insert some "gotcha" thing based on the names you chose to use. Slowly and cautiously looking for enemies is good enough... you are sacrificing speed and rate of travel.</p><p></p><p>As for your pegasus and your dragonnette - those sound pretty ridiculous to me but have nothing to do with consequences of actions. It seems like both are cases where your character already did what was needed to gain the pegasus or the egg and after the fact the Gm started hitting you with direct combat penalties. That is different by far from a case where while taking voluntarily specific actions you must suffer both the positive and negative results of those actions. </p><p></p><p>I wont guess what was in your GMs minds when they did those things, but that is different from saying "you chose to move slowly so you get these consequences (some good, some bad) while doing so." </p><p></p><p>or at least, that is how i see it.</p><p></p><p>Thanks again.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7314926, member: 6919838"] first, thanks for your input. it is appreciated. Second, i see the elements you describe quite differently and think maybe i did not communicate it well enough. First yes they described how to gain advantage but... if those actions do not cost anything, have no consequences of their own, how then does not always having advantage on the road for ambushes become standard practice? if you look at many of the other cases of method produce advantage in the game they often come with a corresponding "consequence" - use action to gain disadvantage on attacks against you - use second character help to gain advantage on attack or skills checks - etc. There are not many cases described within the rules where all you need is to basically ask for advantage (by means of description) and gain it without any other corresponding consequence. The cases where it seems you do, say melee attacks against a prone target - the circumstance gives you advantage without necessarily any specific description on your part. But to a more specific case - actions and choices have consequences and those consequences matter. if moving slowly and cautiously enough to more easily spot advantages matters, then the impacts and consequences of moving in that way have to apply good and bad. Chasing after a moving force can leave you open for ambush if they left one behind and moving cautiously and slowly to watch for those means you don not keep up as well with the main group. it seems obvious this is a logical consequence and trade-off of speed vs safety with good and bad on both sides. As for bandits vs bugbears - sorry -i made no such reference. maybe it works differently in your games but in mine travelling slowly and cautiously does not leave you vulnerable based on what magic word you chose to use to describe your enemies. You say bandits, great, you still get the same cautious and wary approach when i saw "bugbears". no need for me to assume and insert some "gotcha" thing based on the names you chose to use. Slowly and cautiously looking for enemies is good enough... you are sacrificing speed and rate of travel. As for your pegasus and your dragonnette - those sound pretty ridiculous to me but have nothing to do with consequences of actions. It seems like both are cases where your character already did what was needed to gain the pegasus or the egg and after the fact the Gm started hitting you with direct combat penalties. That is different by far from a case where while taking voluntarily specific actions you must suffer both the positive and negative results of those actions. I wont guess what was in your GMs minds when they did those things, but that is different from saying "you chose to move slowly so you get these consequences (some good, some bad) while doing so." or at least, that is how i see it. Thanks again. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
"My Character Is Always..." and related topics.
Top