Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
"My Character Is Always..." and related topics.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Von Ether" data-source="post: 7315275" data-attributes="member: 15582"><p>Stated this way, I can get behind this example. It shows that the player's decisions give them a literal advantage for engaging in choices. As some other posters have confirmed, there's GM's who unintentionally parody this to the point that making no choice is better simply because it wastes less time getting the inevitable. </p><p></p><p>But that actually brings us back to the real question.</p><p></p><p><span style="color: #000000"></span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000">Was the product an adventure or a rule book?</span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000">Organizing a rule book is an exercise in figuring out how many corner cases you can cover with the budget and time you have. You can't anticipate everything GMs and players are going to do, so you chose what corner cases you can cover with explicit rules or provide some inspiring advice on how to use the rules at hand. </span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000">On the other hand, an adventure has all that information right there, the wandering monster charts, how many days in <em>this </em>particular adventure will it take the PCs to catch up with their targets, what could also be waiting to ambush them. Then it's a bit sad there was only one bland rule instead of a quick discussion of options. </span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000">At the end of the day, though, the best gaming accessory to process all that info and trade offs is the GM. Don't forget though, every game is different. Some players will love mulling over those options. Other players will just want to rush ahead and save the ... whatever.</span></p></blockquote><p></p>
[QUOTE="Von Ether, post: 7315275, member: 15582"] Stated this way, I can get behind this example. It shows that the player's decisions give them a literal advantage for engaging in choices. As some other posters have confirmed, there's GM's who unintentionally parody this to the point that making no choice is better simply because it wastes less time getting the inevitable. But that actually brings us back to the real question. [COLOR=#000000] Was the product an adventure or a rule book? Organizing a rule book is an exercise in figuring out how many corner cases you can cover with the budget and time you have. You can't anticipate everything GMs and players are going to do, so you chose what corner cases you can cover with explicit rules or provide some inspiring advice on how to use the rules at hand. On the other hand, an adventure has all that information right there, the wandering monster charts, how many days in [I]this [/I]particular adventure will it take the PCs to catch up with their targets, what could also be waiting to ambush them. Then it's a bit sad there was only one bland rule instead of a quick discussion of options. At the end of the day, though, the best gaming accessory to process all that info and trade offs is the GM. Don't forget though, every game is different. Some players will love mulling over those options. Other players will just want to rush ahead and save the ... whatever.[/color] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
"My Character Is Always..." and related topics.
Top