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"My Character Would Know That"
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<blockquote data-quote="Reynard" data-source="post: 9400200" data-attributes="member: 467"><p>NOTE: This isn't about skilled play versus "sheet play" or even about player knowledge versus character knowledge.</p><p></p><p>It happens sometimes that the Gm dings a player because they make a poor or nonsensical decision (from the GM's perspective) and the player tries to backtrack with "Well, my character who is a professional adventurer/scientist/space marine would have known better."</p><p></p><p>Obviously there is a miscommunication between GM and player in that scenario, but that isn't actually what I am interested in here. What I want to dig into is the idea of what the PC is assumed to know based on their class and race and background and skillset and whatever, versus what the player THINKS the PC should know, and how those thinsg interact at the table.</p><p></p><p>In fiction of various media, it is an easy problem to solve. "Due to his long years hunting watzits, Bob knew the best way to catch one was to wait in the watzit tree." But in a game, the player may decide that digging a pit on a game trail is the best way to catch a watzit. This is a simple example, but it can be extended to planning for a long arctic expedition or developing a tactical plan to take a fortified location or any other scenario where the player might have good ideas that don't actually help, but their PC should know what a more appropriate action to take would be.</p><p></p><p>What's your take? Do you expect the GM to inform the player when they are making a bad plan that differs from what the GM expects the PC to know? Or should the GM adjust to fit what the player believes their character should know to be a solid plan?</p></blockquote><p></p>
[QUOTE="Reynard, post: 9400200, member: 467"] NOTE: This isn't about skilled play versus "sheet play" or even about player knowledge versus character knowledge. It happens sometimes that the Gm dings a player because they make a poor or nonsensical decision (from the GM's perspective) and the player tries to backtrack with "Well, my character who is a professional adventurer/scientist/space marine would have known better." Obviously there is a miscommunication between GM and player in that scenario, but that isn't actually what I am interested in here. What I want to dig into is the idea of what the PC is assumed to know based on their class and race and background and skillset and whatever, versus what the player THINKS the PC should know, and how those thinsg interact at the table. In fiction of various media, it is an easy problem to solve. "Due to his long years hunting watzits, Bob knew the best way to catch one was to wait in the watzit tree." But in a game, the player may decide that digging a pit on a game trail is the best way to catch a watzit. This is a simple example, but it can be extended to planning for a long arctic expedition or developing a tactical plan to take a fortified location or any other scenario where the player might have good ideas that don't actually help, but their PC should know what a more appropriate action to take would be. What's your take? Do you expect the GM to inform the player when they are making a bad plan that differs from what the GM expects the PC to know? Or should the GM adjust to fit what the player believes their character should know to be a solid plan? [/QUOTE]
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