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"My Character Would Know That"
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<blockquote data-quote="Voadam" data-source="post: 9402006" data-attributes="member: 2209"><p>I agree that skilled play is about leveraging the environment and stuff the PCs have.</p><p></p><p>I think tracking items on the sheet to minute detail is orthogonal though, a different issue entirely.</p><p></p><p>You can do skilled play with not sweating the small stuff about how many iron spikes you have written down on your character sheet or whether putting a 500 coin equivalent weight statue in your backpack will put you in the next encumbrance category and slow you down if you have to retreat. Making a human pyramid to reach a chandelier is skilled play. Using a round sling stone to see if there is a slant to a dungeon floor is skilled play whether you are tracking ammo or not. </p><p></p><p>You can do sheet play caring about the resource management game of carrying capacity and number of torches. It seems much more to be categorized as a sheet play issue as that is stuff on the sheet.</p><p></p><p>Resource management play and cataloging stuff to minute detail and caring about carrying capacity was a common thing in old school style play as was skilled play, but I see them as distinctly different things. I do a lot of skilled play focus as a DM and player but very little resource management and sweating small stuff on my sheet.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9402006, member: 2209"] I agree that skilled play is about leveraging the environment and stuff the PCs have. I think tracking items on the sheet to minute detail is orthogonal though, a different issue entirely. You can do skilled play with not sweating the small stuff about how many iron spikes you have written down on your character sheet or whether putting a 500 coin equivalent weight statue in your backpack will put you in the next encumbrance category and slow you down if you have to retreat. Making a human pyramid to reach a chandelier is skilled play. Using a round sling stone to see if there is a slant to a dungeon floor is skilled play whether you are tracking ammo or not. You can do sheet play caring about the resource management game of carrying capacity and number of torches. It seems much more to be categorized as a sheet play issue as that is stuff on the sheet. Resource management play and cataloging stuff to minute detail and caring about carrying capacity was a common thing in old school style play as was skilled play, but I see them as distinctly different things. I do a lot of skilled play focus as a DM and player but very little resource management and sweating small stuff on my sheet. [/QUOTE]
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