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"My Character Would Know That"
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<blockquote data-quote="overgeeked" data-source="post: 9403693" data-attributes="member: 86653"><p>No, I'm not saying you can't handwave gear, clearly you can. I'm saying that doing so prevents the players from ever needing to search through their equipment lists and trying to find a bizarre combination of items that can be used in a novel way that is one of the defining features of skilled play. </p><p></p><p>Your group as an example. You have "winter survival stuff" on your sheets. So, going forward you will <em>always have the right piece of gear for the job at hand</em>. Which means you will never have to come up with creative uses of the random bits of gear you have to accomplish a task. That is explicitly prevented by always having just the right gear for the job, your "winter survival stuff." </p><p></p><p>For example, you don't have a flint and steel because someone forgot to buy it. But, if you happen to have a spyglass you can hold it over tinder and kindling to start a fire. That's skilled play. A very, very basic example, yes. </p><p></p><p>Instead of that, when you handwave gear, you automatically just have the right tool for the right job. Always. So that level of digging into the gear you have, that level of creative engagement by the players doesn't happen. It still might happen in other areas, granted. But shenanigans with gear is a cornerstone of skilled play that is cut out by handwaving gear.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 9403693, member: 86653"] No, I'm not saying you can't handwave gear, clearly you can. I'm saying that doing so prevents the players from ever needing to search through their equipment lists and trying to find a bizarre combination of items that can be used in a novel way that is one of the defining features of skilled play. Your group as an example. You have "winter survival stuff" on your sheets. So, going forward you will [I]always have the right piece of gear for the job at hand[/I]. Which means you will never have to come up with creative uses of the random bits of gear you have to accomplish a task. That is explicitly prevented by always having just the right gear for the job, your "winter survival stuff." For example, you don't have a flint and steel because someone forgot to buy it. But, if you happen to have a spyglass you can hold it over tinder and kindling to start a fire. That's skilled play. A very, very basic example, yes. Instead of that, when you handwave gear, you automatically just have the right tool for the right job. Always. So that level of digging into the gear you have, that level of creative engagement by the players doesn't happen. It still might happen in other areas, granted. But shenanigans with gear is a cornerstone of skilled play that is cut out by handwaving gear. [/QUOTE]
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