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My characters want to take over the world...
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<blockquote data-quote="Klaudius Rex" data-source="post: 6867600" data-attributes="member: 6807408"><p>So I am currently DMing Out of the Abyss.</p><p></p><p>And I've decided to allow a bit of free play, as a break from the written module once they get out of the Underdark and back home to the surface world. This should be about level 7 or 8. And while they are not incredibly powerful yet, they pack a good punch!</p><p></p><p> I have two main characters with a HUGE backstory bone to pick with Lord Neverember and the Lords Alliance in general. In the setting, Lord Neverember has become the King of Neverwinter and still the Open Lord of Waterdeep. For those unfamiliar with the setting, the Lords Alliance ruling political party of the region, lawful neutral, and led by Lord Neverember. The reasons for my characters wanting to overthrow Lord Neverember are personal, but also reinforced by the "madness" and paranoia that they experienced in the Underdark as a result of the demon lords coming to Faerun and being captured by the drow. </p><p></p><p>One of my characters (the rogue) is the illegitimate child of Lord Neverember's concubine, unrecognized and locked away at Helm's Hold before somehow winding up as prisoners of the drow in the Underdark. Another character (the wizard) was formerly a Waterdhavian guard before being framed for a crime he didn't commit which got him locked up at Helms Hold and subsequently waking up as prisoner of the drow as well. Both are evil characters who renounced their allegiances to the Lords Alliance and joined the Zhentarim as part of their backstories. </p><p></p><p>So after several levels of grinding through the Underdark, these puppies need a bone!</p><p></p><p>Ok, so im a cool DM. I'm down to let these guys try to fulfill their goals and aspirations. Sorry Ed Greenwood, but it doesn't bother me one bit that they want to tear up the Realms. Hey, its just a friggin' game right!? </p><p></p><p>My question is: how to go about doing it? </p><p></p><p>Should I just let them pull off a mildly tough but quick assassination coup? Let them rise to power relatively quick? Or should i drag this thin out over the course of several sessions, and have the full scale armies of the Zhentarim and Waterdeep go to war, sort of thing? Or, is this a bad idea overall, and i should deny them thier kicks (which i really dont think is fair to go as a DM)</p><p></p><p>How easy/difficult should i make my level 8 characters be able to overthrow a government, and rule the region?</p><p></p><p>(I have two other players who are neurtral about this issue, but willing to go along for the ride. Interestingly enough, one is a dragonborn paladin from Waterdeep, and the other is a dwarven cleric from Gauntlgrym.)</p><p></p><p>Thanks in advance!</p></blockquote><p></p>
[QUOTE="Klaudius Rex, post: 6867600, member: 6807408"] So I am currently DMing Out of the Abyss. And I've decided to allow a bit of free play, as a break from the written module once they get out of the Underdark and back home to the surface world. This should be about level 7 or 8. And while they are not incredibly powerful yet, they pack a good punch! I have two main characters with a HUGE backstory bone to pick with Lord Neverember and the Lords Alliance in general. In the setting, Lord Neverember has become the King of Neverwinter and still the Open Lord of Waterdeep. For those unfamiliar with the setting, the Lords Alliance ruling political party of the region, lawful neutral, and led by Lord Neverember. The reasons for my characters wanting to overthrow Lord Neverember are personal, but also reinforced by the "madness" and paranoia that they experienced in the Underdark as a result of the demon lords coming to Faerun and being captured by the drow. One of my characters (the rogue) is the illegitimate child of Lord Neverember's concubine, unrecognized and locked away at Helm's Hold before somehow winding up as prisoners of the drow in the Underdark. Another character (the wizard) was formerly a Waterdhavian guard before being framed for a crime he didn't commit which got him locked up at Helms Hold and subsequently waking up as prisoner of the drow as well. Both are evil characters who renounced their allegiances to the Lords Alliance and joined the Zhentarim as part of their backstories. So after several levels of grinding through the Underdark, these puppies need a bone! Ok, so im a cool DM. I'm down to let these guys try to fulfill their goals and aspirations. Sorry Ed Greenwood, but it doesn't bother me one bit that they want to tear up the Realms. Hey, its just a friggin' game right!? My question is: how to go about doing it? Should I just let them pull off a mildly tough but quick assassination coup? Let them rise to power relatively quick? Or should i drag this thin out over the course of several sessions, and have the full scale armies of the Zhentarim and Waterdeep go to war, sort of thing? Or, is this a bad idea overall, and i should deny them thier kicks (which i really dont think is fair to go as a DM) How easy/difficult should i make my level 8 characters be able to overthrow a government, and rule the region? (I have two other players who are neurtral about this issue, but willing to go along for the ride. Interestingly enough, one is a dragonborn paladin from Waterdeep, and the other is a dwarven cleric from Gauntlgrym.) Thanks in advance! [/QUOTE]
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