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My characters want to take over the world...
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<blockquote data-quote="Ancalagon" data-source="post: 6867725" data-attributes="member: 23"><p>Sounds like it could be a good campaign arc. SO a few consideration:</p><p></p><p>1: The zentarims will certainly back this plan. However, they need to be convinced that the characters are the ones to do it, and that they will remain loyal to the zentarims once they have taken power. The PCs must manage this without becoming complete puppets.</p><p></p><p>2: (and this is the most important) The other PCs and players must be on board. If they object, this could derail the campaign and ruin the fun.</p><p></p><p>3: This definitely should be hard. Rulers stay in power for a reason</p><p></p><p>4: Once the backing of the zentarim is secured, the players must also gain *local* backing. There has to be factions inside the city who are fed up with the current ruler and be willing to back up the PCs. Without this backing, any coup attempt will fail - they might be able to get rid of the current ruler, but won't be able to stay in charge afterwards. </p><p></p><p>5: If the Players leave to go back adventuring after this is all over, there is a significant chance they will lose control of the city. Rulers have to rule.</p></blockquote><p></p>
[QUOTE="Ancalagon, post: 6867725, member: 23"] Sounds like it could be a good campaign arc. SO a few consideration: 1: The zentarims will certainly back this plan. However, they need to be convinced that the characters are the ones to do it, and that they will remain loyal to the zentarims once they have taken power. The PCs must manage this without becoming complete puppets. 2: (and this is the most important) The other PCs and players must be on board. If they object, this could derail the campaign and ruin the fun. 3: This definitely should be hard. Rulers stay in power for a reason 4: Once the backing of the zentarim is secured, the players must also gain *local* backing. There has to be factions inside the city who are fed up with the current ruler and be willing to back up the PCs. Without this backing, any coup attempt will fail - they might be able to get rid of the current ruler, but won't be able to stay in charge afterwards. 5: If the Players leave to go back adventuring after this is all over, there is a significant chance they will lose control of the city. Rulers have to rule. [/QUOTE]
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