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<blockquote data-quote="las" data-source="post: 279651" data-attributes="member: 889"><p>Grand Sohei</p><p>The Grand Sohei is an interesting combination of fighter and sohei classes. Unlike the Monastic Defender the Grand Sohei only purpose is in its martial combat skills. Not many people like to fight the Grand Sohei.</p><p>Advantages Disadvantages</p><p>Compared to a single class sohei</p><p>„h Better Fort saves</p><p>„h Higher BAB</p><p>„h Access to Weapon Specialization „h Less Ki Frenzies per day</p><p>„h Less sohei spells </p><p>„h Weaker Ref and Will saves</p><p>„h Weaker damage reduction</p><p></p><p></p><p>Character level Class levels Base attack bonus Fort Save Ref save Will save Average HP Abilities Gained</p><p>1st Soh 1 +0 +2 +0 +2 10 Ki frenzy 1/day, Weapon Focus; feat</p><p>2nd Soh 1/Ftr 1 +1 +4 +0 +2 15 Bonus feat</p><p>3rd Soh 2/Frt 1 +2 +5 +0 +3 20 Feat</p><p>4th Soh 2/Ftr 2 +3 +6 +0 +3 25 Bonus feat; ability increase</p><p>5th Soh 3/Ftr 2 +4 +6 +1 +3 30 Ki frenzy 2/day, Deflect Arrows</p><p>6th Soh 3/Ftr 3 +5 +6 +2 +4 35 Feat</p><p>7th Soh 3/Ftr 4 +6/+1 +7 +2 +4 40 Bonus Feat</p><p>8th Soh 4/Ftr 4 +7/+2 +8 +2 +5 45 1st level Sohei Spells, ability increase</p><p>9th Soh 4/Ftr 5 +8/+3 +8 +2 +5 50 Feat</p><p>10th Soh 5/Ftr 5 +8/+3 +8 +2 +5 55 Remain Conscious, strength of mind</p><p>11th Soh 5/Ftr 6 +9/+4 +9 +3 +6 60 Bonus feat</p><p>12th Soh 6/Ftr 6 +10/+5 +10 +4 +7 65 Feat, ability increase</p><p>13th Soh 7/Ftr 6 +11/+6/+1 +10 +4 +7 70 Defensive Strike, Ki frenzy 3/day</p><p>14th Soh 7/Ftr 7 +12/+7/+2 +10 +4 +7 75 </p><p>15th Soh 8/Ftr 7 +13/+8/+3 +11 +4 +8 80 Feat; 2nd level Sohei spells</p><p>16th Soh 8/Ftr 8 +14/+9/+4 +12 +4 +8 85 Bonus feat; ability increase</p><p>17th Soh 9/Ftr 8 +14/+9/+4 +12 +5 +8 90 Mettle</p><p>18th Soh 10/Ftr 8 +15/+10/+5 +13 +5 +9 95 Feat</p><p>19th Soh 11/Ftr 8 +16/+11/+6/+1 +13 +5 +9 100 Damage reduction 1/-, ki frenzy 4/day, 3rd level Sohei spells</p><p>20th Soh 12/Ftr 8 +17/+12/+7/+2 +14 +6 +10 105 Ability increase</p><p></p><p></p><p>The Metablade</p><p>The Metrablade is a class combo of Psychic Warrior (Psiwar), Sanghirn (Sang), and Metamind (Meta). Using the best parts of each class and Prc to the best of the ability.</p><p>Character level Class levels Base attack bonus Fort Save Ref save Will save Average HP Abilities Gained</p><p>1st Psiwar 1 +0 +2 +0 +0 8 Feat, Bonus Feat</p><p>2nd Psiwar 2 +1 +3 +0 +0 12 Bonus Feat</p><p>3rd Psiwar 3 +2 +3 +1 +1 16 Feat</p><p>4th Psiwar 4 +3 +4 +1 +1 20 Ability Increase</p><p>5th Psiwar 5 +3 +4 +1 +1 24 Bonus Feat</p><p>6th Psiwar 6 +4 +5 +2 +2 28 Feat, Weapon Specialization</p><p>7th Psiwar 7 +5 +5 +2 +2 32 </p><p>8th Psiwar 7/Sang 1 +5 +7 +2 +4 35 Ability Increase, Stabilize self +1, Healing touch</p><p>9th Psiwar 7/Sang 2 +6/+1 +8 +2 +5 38 Feat, Fast Healing 1</p><p>10th Psiwar 7/Sang 2/Meta 1 +6/+1 +8 +2 +7 40 Inner Strength, power psicrystal</p><p>11th Psiwar 7/Sang 2/Meta 2 +7/+2 +8 +2 +8 42 Inner Strength</p><p>12th Psiwar 7/Sang 3/Meta 2 +8/+3 +8 +3 +8 45 Feat, Ability Increase, Stabilize self +2</p><p>13th Psiwar 7/Sang 3/Meta 3 +8/+3 +9 +4 +8 47 Trigger Power</p><p>14th Psiwar 7/Sang 4/Meta 3 +9/+4 +10 +4 +9 50 Damage reduction 1/--</p><p>15th Psiwar 7/Sang 4/Meta 4 +10/+5 +10 +4 +10 52 Feat, Inner Strength</p><p>16th Psiwar 7/Sang 4/Meta 5 +10/+5 +10 +4 +10 54 Ability Increase, trigger power</p><p>17th Psiwar 7/Sang 4/Meta 6 +11/+6/+1 +11 +5 +11 56 Inner Strength</p><p>18th Psiwar 7/Sang 4/Meta 7 +11/+6/+1 +11 +5 +11 58 Feat, trigger power</p><p>19th Psiwar 7/Sang 4/Meta 8 +12/+7/+2 +11 +5 +12 60 Psychic vampire</p><p>20th Psiwar 7/Sang 4/Meta 9 +12/+7/+2 +12 +6 +12 62 Ability Increase, Trigger Power</p><p></p><p>Some things you gust dont whant to fight.</p></blockquote><p></p>
[QUOTE="las, post: 279651, member: 889"] Grand Sohei The Grand Sohei is an interesting combination of fighter and sohei classes. Unlike the Monastic Defender the Grand Sohei only purpose is in its martial combat skills. Not many people like to fight the Grand Sohei. Advantages Disadvantages Compared to a single class sohei „h Better Fort saves „h Higher BAB „h Access to Weapon Specialization „h Less Ki Frenzies per day „h Less sohei spells „h Weaker Ref and Will saves „h Weaker damage reduction Character level Class levels Base attack bonus Fort Save Ref save Will save Average HP Abilities Gained 1st Soh 1 +0 +2 +0 +2 10 Ki frenzy 1/day, Weapon Focus; feat 2nd Soh 1/Ftr 1 +1 +4 +0 +2 15 Bonus feat 3rd Soh 2/Frt 1 +2 +5 +0 +3 20 Feat 4th Soh 2/Ftr 2 +3 +6 +0 +3 25 Bonus feat; ability increase 5th Soh 3/Ftr 2 +4 +6 +1 +3 30 Ki frenzy 2/day, Deflect Arrows 6th Soh 3/Ftr 3 +5 +6 +2 +4 35 Feat 7th Soh 3/Ftr 4 +6/+1 +7 +2 +4 40 Bonus Feat 8th Soh 4/Ftr 4 +7/+2 +8 +2 +5 45 1st level Sohei Spells, ability increase 9th Soh 4/Ftr 5 +8/+3 +8 +2 +5 50 Feat 10th Soh 5/Ftr 5 +8/+3 +8 +2 +5 55 Remain Conscious, strength of mind 11th Soh 5/Ftr 6 +9/+4 +9 +3 +6 60 Bonus feat 12th Soh 6/Ftr 6 +10/+5 +10 +4 +7 65 Feat, ability increase 13th Soh 7/Ftr 6 +11/+6/+1 +10 +4 +7 70 Defensive Strike, Ki frenzy 3/day 14th Soh 7/Ftr 7 +12/+7/+2 +10 +4 +7 75 15th Soh 8/Ftr 7 +13/+8/+3 +11 +4 +8 80 Feat; 2nd level Sohei spells 16th Soh 8/Ftr 8 +14/+9/+4 +12 +4 +8 85 Bonus feat; ability increase 17th Soh 9/Ftr 8 +14/+9/+4 +12 +5 +8 90 Mettle 18th Soh 10/Ftr 8 +15/+10/+5 +13 +5 +9 95 Feat 19th Soh 11/Ftr 8 +16/+11/+6/+1 +13 +5 +9 100 Damage reduction 1/-, ki frenzy 4/day, 3rd level Sohei spells 20th Soh 12/Ftr 8 +17/+12/+7/+2 +14 +6 +10 105 Ability increase The Metablade The Metrablade is a class combo of Psychic Warrior (Psiwar), Sanghirn (Sang), and Metamind (Meta). Using the best parts of each class and Prc to the best of the ability. Character level Class levels Base attack bonus Fort Save Ref save Will save Average HP Abilities Gained 1st Psiwar 1 +0 +2 +0 +0 8 Feat, Bonus Feat 2nd Psiwar 2 +1 +3 +0 +0 12 Bonus Feat 3rd Psiwar 3 +2 +3 +1 +1 16 Feat 4th Psiwar 4 +3 +4 +1 +1 20 Ability Increase 5th Psiwar 5 +3 +4 +1 +1 24 Bonus Feat 6th Psiwar 6 +4 +5 +2 +2 28 Feat, Weapon Specialization 7th Psiwar 7 +5 +5 +2 +2 32 8th Psiwar 7/Sang 1 +5 +7 +2 +4 35 Ability Increase, Stabilize self +1, Healing touch 9th Psiwar 7/Sang 2 +6/+1 +8 +2 +5 38 Feat, Fast Healing 1 10th Psiwar 7/Sang 2/Meta 1 +6/+1 +8 +2 +7 40 Inner Strength, power psicrystal 11th Psiwar 7/Sang 2/Meta 2 +7/+2 +8 +2 +8 42 Inner Strength 12th Psiwar 7/Sang 3/Meta 2 +8/+3 +8 +3 +8 45 Feat, Ability Increase, Stabilize self +2 13th Psiwar 7/Sang 3/Meta 3 +8/+3 +9 +4 +8 47 Trigger Power 14th Psiwar 7/Sang 4/Meta 3 +9/+4 +10 +4 +9 50 Damage reduction 1/-- 15th Psiwar 7/Sang 4/Meta 4 +10/+5 +10 +4 +10 52 Feat, Inner Strength 16th Psiwar 7/Sang 4/Meta 5 +10/+5 +10 +4 +10 54 Ability Increase, trigger power 17th Psiwar 7/Sang 4/Meta 6 +11/+6/+1 +11 +5 +11 56 Inner Strength 18th Psiwar 7/Sang 4/Meta 7 +11/+6/+1 +11 +5 +11 58 Feat, trigger power 19th Psiwar 7/Sang 4/Meta 8 +12/+7/+2 +11 +5 +12 60 Psychic vampire 20th Psiwar 7/Sang 4/Meta 9 +12/+7/+2 +12 +6 +12 62 Ability Increase, Trigger Power Some things you gust dont whant to fight. [/QUOTE]
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