My collection of TSR products...

MerricB

Eternal Optimist
Supporter
Over the past couple of years, I've been slowly acquiring old D&D products on Ebay to fill some of the gaps in my collection. There are some major gaps in it - for instance, I own none of the original D&D books and supplements, but (to be fair) they don't interest me as much as the AD&D adventures.

The AD&D adventure I most regret not owning is H1: Bloodstone Pass. It's one of those things that one day I might acquire, even though the cost of doing so is going to be high (it goes for $80-160!)

There have been a few purchases I've made that have surprised me: an unpunched set of the 1st edition BattleSystem boxed set for one thing. Which has made me want to get Bloodstone Pass...

(UPDATE: Just won an auction for the complete H1-4 series. Hooray!)

I did have a moderately good collection from my youth of AD&D (1st edition) products, but there's no doubt that a lot of it has come from my more recent collecting. I've been cataloguing it in the RPG Geek database, (and I'm almost certain I should thank Ant Brooks here for data entry into that database), and a recent sorting of my products reveals a certain, let us say, bias in my collection:

TSR products by original date of release:
1974-1980: 23 products
1981-1985: 74 products
1986-1990: 77 products
1991-1995: 19 products
1996-2000: 3 products

The low initial value is mostly because TSR didn't release that much in that era (1980 is the first adventure module). However, once we reach the 2E era... not really that much. My university days of playing D&D were 1990-1994. After that, I had a break for a few years, and came back into the fold properly with 3E.

However, the 2E era is remarkably devoid of products I really want. Are there any suggestions for the "must have" 2E products I should look out for? There's still a few Greyhawk products I don't own... well, quite a few in the 2E era, although I have a few in PDF, but there aren't that many that really, really grab me.

Cheers!
 

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The "letter-code" AD&D/BECMI D&D products I *don't* own (plus a few 2E Greyhawk things) are...

B9: Castle Caldwell and Beyond
B10: Night's Dark Terror
B11: King's Festival
B12: Queen's Harvest
C3: Lost Island of Castanamir
C4: To Find a King
CM5: Mystery of the Snow Pearls
CM7: Tree of Life
CM8: Endless Stair
CM9: Legacy of Blood
DA1: Adventures in Blackmoor
DA2: Temple of the Frog
DA3: City of the Gods
DA4: Duchy of Ten
DL15: Mists of Krynn
DL16: World of Krynn
IM3: Best of Intentions
L3: Deep Dwarven Delve
M5: Talons of Night
N4: Treasure Hunt
N5: Under Illefarn
OA1-3, 5-7 (various Oriental Adventures)
WGA3: Flames of the Falcon
WGM1: Border Watch
WGR2: Treasures of Greyhawk
WGR4: Marklands
WGR5: Iuz the Evil
WGR6: City of Skulls
X6: Quagmire
X7: War Rafts of Kron
X8: Drums on Fire Mountain
X10: Red Arrow, Black Shield
X11: Saga of the Shadow Lord
X12: Skarda's Mirror
X13: Crown of Ancient Glory

Cheers!
 

The Complete Handbook of Villains would be on my list of 2e books to have. It is generally rules-lite and a great resource for building villainous NPCs and groups.

The Worldbuilder's Guide Book is my goto resource for any campaign world/adventuring location/sandbox design (although the Dungeonbuilder's guide book not as much).

There are others, but I would hold those two above most any other book from the late TSR era.
 

The Complete Handbook of Villains would be on my list of 2e books to have. It is generally rules-lite and a great resource for building villainous NPCs and groups.

Heh. Quite affordable on E-bay, although I just found a listing with cost of $12 and shipping (to Australia) of $45!!

Cheers!
 

(snip) However, the 2E era is remarkably devoid of products I really want. Are there any suggestions for the "must have" 2E products I should look out for? (snip)

I would recommend:

- Gates of Firestorm Peak (back when Bruce Cordell's name on an adventure meant it was going to be good... and also the first product dealing with the Far Realm, IIRC);
- Shattered Circle (an often overlooked gem of an adventure, also written by Bruce Cordell);
- Return to the Tomb of Horrors (continuing the theme... written by Bruce Cordell); and
- Night Below (not written by Bruce Cordell).

I'm a Forgotten Realms fan so the late 2E period is a treasure trove for me but YMMV.
 

I would recommend:

- Gates of Firestorm Peak (back when Bruce Cordell's name on an adventure meant it was going to be good... and also the first product dealing with the Far Realm, IIRC);
- Shattered Circle (an often overlooked gem of an adventure, also written by Bruce Cordell);
- Return to the Tomb of Horrors (continuing the theme... written by Bruce Cordell); and
- Night Below (not written by Bruce Cordell).

I'm a Forgotten Realms fan so the late 2E period is a treasure trove for me but YMMV.

I was a Realms fan until shortly after 2E started. :)

Thankfully, I own a copy of Return to the Tomb of Horrors - I bought it when I was getting back into D&D when 3E came out, and all the old 2E stuff was being sold for very low prices indeed. (It sells for about $75 now...)

Night Below might be a bit more challenging...

Cheers!
 

I've used B10 as the basis for my 4e campaign. I think it's an interesting module that converts pretty well. I have no idea how much it sells for online - I got my copy years ago on the second-hand rack at Mind Games.
 

I've never really used modules, but since I started my gaming club (with an advertised 2E game) I've had two people now donate their collections to the club. So suddenly I have a shelf full of them. I was surprised that people would just have collections around collecting dust that were so old. I'll have a quick flick through and see if anything matches your want list - I'm always happy to help people complete collections.
 

Your "missing" list is about as long as mine, except I've got quite a bit of what you're missing thus you must have a lot of what I don't. So between us we've almost got a full set! :) I'll be spending lots of time in the dealers' hall and auction store at this year's GenCon trying to fill gaps...

There's also some really rare stuff I don't have and at the prices they're going for I'm quite happy to go on not having it...

As for 2e adventure must-haves, I'll second the motion for Night Below. I gave it to my friendly DM as a gift some time ago and my characters have been regretting it ever since. :) I also got good mileage out of For Duty and Deity when I ran it; and some of the late 2e-era "Return To..." adventures aren't bad e.g. "Slavers", "Against the Giants", etc.

Also, for non-adventure stuff, the Spell Compendia (Wizards and Clerics, about 8 books total) are excellent.

Lan-"also trying to collect Judges Guild 1e stuff though I'm not sure why"-efan
 

C3: Lost Island of Castanamir
C4: To Find a King
In my view these aren't very inspiring - if I'm remebering rightly, one of them has a wizard's stronghold with vacuum-cleaner golems and disintegrate latrines for example - but I have seen others post in favour of them.

OA1-3, 5-7 (various Oriental Adventures)
I have a full set of these. I've run 3, 5 (very heavilly modded) and 7 (rather modded) in Rolemaster. I think they're good adventures that, handled properly and with some of the tendencies to railroad (especially noticeable in 5) removed, can provide good thematic gaming.

In my view, when compared to more typical AD&D modules, they're not afraid to raise the stakes and the protagonists (gods and sprits trying to bring an end to the world!) and thereby give the players something fairly meaty to sink their teeth into.

WGR2: Treasures of Greyhawk
WGR4: Marklands
WGR5: Iuz the Evil
WGR6: City of Skulls
I've got these. Treasures is a collection of mini-modules. If you liked the ones in the City and the From the Ashes boxed sets, you might like these too, but I don't remember anything of overwhelming greatness.

4 and 5 are gazzeteers of the post-Greyhawk Wars North - Furyondy, Nyrond, Iuz, the Horned Society, the Shield Lands, the Bandit Kingdoms, the Rovers, Tenh and the Pale. I think there are maps, and there are definitely NPC stats, dispostions of forces, and some political and geographic background.

6 is a rescue adventure. I've never run it as is, but have lifted bits of it here and there. I don't think it's anything very special, unless you really must have official maps for Doraka (sp?) and some of the public buildings therein.
 

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