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<blockquote data-quote="Grymar" data-source="post: 4011465" data-attributes="member: 41371"><p>A stretch. Aside from it being a party versus a dragon, how is it similar?</p><p></p><p></p><p></p><p>Or like the quest log in Neverwinter Nights, or Bauldur's Gate, or Everquest, or City of Heroes, or...any quest log in any game, written or computer.</p><p></p><p></p><p></p><p>Like many other games that have had level limits...City of Heroes for instance. </p><p></p><p></p><p></p><p>meh, it seems to me to be no stretch that there is a demonic race (tieflings have been in D&D for a long time, although not core). And having evil'ish races associated with Dracula/Eastern Europe is a standard fantasy trope. </p><p></p><p></p><p></p><p>In City of Heros, the classes were literally Tank, Blaster, Controler, Healer and Scrapper. This pre-dates WoW. The concept of those roles far pre-dates CoH too, although we called Tanks meat-shields when we were growing up and blasters would be glass cannons. This is not a WoW'ism.</p><p></p><p></p><p></p><p>Which has also been done in many other MMO's, again like City of Heroes. The concept has also, I think, been in D&D for a while, just not clarified and codified as obviously as it will be in 4e.</p><p></p><p>I disagree with your list. Each of these has roots older than World of Warcraft, some of them in D&D itself. They build on common fantasy tropes (Eastern European accents), common game techniques (quest logs), or on making popular game choices (tieflings) core.</p></blockquote><p></p>
[QUOTE="Grymar, post: 4011465, member: 41371"] A stretch. Aside from it being a party versus a dragon, how is it similar? Or like the quest log in Neverwinter Nights, or Bauldur's Gate, or Everquest, or City of Heroes, or...any quest log in any game, written or computer. Like many other games that have had level limits...City of Heroes for instance. meh, it seems to me to be no stretch that there is a demonic race (tieflings have been in D&D for a long time, although not core). And having evil'ish races associated with Dracula/Eastern Europe is a standard fantasy trope. In City of Heros, the classes were literally Tank, Blaster, Controler, Healer and Scrapper. This pre-dates WoW. The concept of those roles far pre-dates CoH too, although we called Tanks meat-shields when we were growing up and blasters would be glass cannons. This is not a WoW'ism. Which has also been done in many other MMO's, again like City of Heroes. The concept has also, I think, been in D&D for a while, just not clarified and codified as obviously as it will be in 4e. I disagree with your list. Each of these has roots older than World of Warcraft, some of them in D&D itself. They build on common fantasy tropes (Eastern European accents), common game techniques (quest logs), or on making popular game choices (tieflings) core. [/QUOTE]
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