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<blockquote data-quote="DonTadow" data-source="post: 4011508" data-attributes="member: 22622"><p>I think these types of threads would go better if people said things that d and d got from MMOs not necessarily Wow. Wow is a johnny come lately. It just got here a few years ago. MMOS have been doing what wow did for 10 years prior to it's arrival and then muds did them before that. Then there's the ton of things that just came from role playing games that weren't massive multipplayer. </p><p></p><p>I do agree though that wotc's marketing is to lure in MMO users by making things easier. Oddly enough, in one thread I read someone saying they were aiming at 13 and 14 year olds. I don't think so. i think they are aiming at the new mmo player in their late 20s to 30s who requests simpler things. </p><p></p><p>The list can be traced back to dozens of games. I guess i would even recant what I said up above and say that it would be better to say that WOTC is taking elements from modern computer role playing games in general. </p><p></p><p>The question is is this a problem. I don't know. Some things I like some things I don't like. I don't like thequest card thing, because in my games i'd prefer my players to take notes if they think something important is going down, it reeks of the kind of linear adventures I'm not a fan of in computer games. However, I don't mind a more versatile dragon battle like the one described. </p><p></p><p>Level limits on players is not a bad thing, DMs already do that now in they're head and through treasure charts, else we'd have a lot of +5 vorpal swords running around. However, I don't like non traditional races as it is difficult to define a world with two sets of creatures from completely different planes. </p><p></p><p>Computer games can't be that bad, we all either have them or have played with them. The thing is do these elements detract from the tabletop d and d experience.</p></blockquote><p></p>
[QUOTE="DonTadow, post: 4011508, member: 22622"] I think these types of threads would go better if people said things that d and d got from MMOs not necessarily Wow. Wow is a johnny come lately. It just got here a few years ago. MMOS have been doing what wow did for 10 years prior to it's arrival and then muds did them before that. Then there's the ton of things that just came from role playing games that weren't massive multipplayer. I do agree though that wotc's marketing is to lure in MMO users by making things easier. Oddly enough, in one thread I read someone saying they were aiming at 13 and 14 year olds. I don't think so. i think they are aiming at the new mmo player in their late 20s to 30s who requests simpler things. The list can be traced back to dozens of games. I guess i would even recant what I said up above and say that it would be better to say that WOTC is taking elements from modern computer role playing games in general. The question is is this a problem. I don't know. Some things I like some things I don't like. I don't like thequest card thing, because in my games i'd prefer my players to take notes if they think something important is going down, it reeks of the kind of linear adventures I'm not a fan of in computer games. However, I don't mind a more versatile dragon battle like the one described. Level limits on players is not a bad thing, DMs already do that now in they're head and through treasure charts, else we'd have a lot of +5 vorpal swords running around. However, I don't like non traditional races as it is difficult to define a world with two sets of creatures from completely different planes. Computer games can't be that bad, we all either have them or have played with them. The thing is do these elements detract from the tabletop d and d experience. [/QUOTE]
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