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<blockquote data-quote="ChaosShard" data-source="post: 4011881" data-attributes="member: 55074"><p>I haven't played a game where a healer critting against an enemy would innately heal the party, but a few games (WoW and CoH are the only ones I have experience with in this example) allow healers to crit-heal and ally under the same rules as crit-damage to foes, althought that doesn't seem to be the case here.</p><p></p><p>There are a few things that you can point to in the small amounts of 4e crunch (and even a bit of fluff) we've gotten and say "WotC got this from <X>!", but often, they're just as easily refuted. For example: In Rich Baker's last "Countdown" article, he mentioned the "Changelands" (SP?) where chunks of earth float through the sky with forests on them, and mountains have crystalline spines jutting out of them. These are both major geographical features in two WoW:TBC zones, <a href="http://www.massively.com/gallery/one-shots/598062/" target="_blank">Nagrand</a> and <a href="http://www.wowhead.com/?screenshot=view&7.3522#21178" target="_blank">Blade's Edge Mountains</a> , respectively. </p><p></p><p>Now, it looks <em>at first</em> like a blatant rip-off, but my (uneducated) guess is that WoW first got this imagry from surreal sci-fi influences going back as far as the 70's. For some reasons Asimov's <em>Lightyears</em> comes to mind, but I was... less than sober when I saw that film. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> </p><p></p><p>I guess what I wasted all this time trying to say is that people can, and will see patterns that aren't there. The wisest course of action is to look at these similarities through a neutral (unaligned?) lens and seriously consider it's origin, as opposed to it's last owner.</p></blockquote><p></p>
[QUOTE="ChaosShard, post: 4011881, member: 55074"] I haven't played a game where a healer critting against an enemy would innately heal the party, but a few games (WoW and CoH are the only ones I have experience with in this example) allow healers to crit-heal and ally under the same rules as crit-damage to foes, althought that doesn't seem to be the case here. There are a few things that you can point to in the small amounts of 4e crunch (and even a bit of fluff) we've gotten and say "WotC got this from <X>!", but often, they're just as easily refuted. For example: In Rich Baker's last "Countdown" article, he mentioned the "Changelands" (SP?) where chunks of earth float through the sky with forests on them, and mountains have crystalline spines jutting out of them. These are both major geographical features in two WoW:TBC zones, [URL=http://www.massively.com/gallery/one-shots/598062/]Nagrand[/URL] and [URL=http://www.wowhead.com/?screenshot=view&7.3522#21178]Blade's Edge Mountains[/URL] , respectively. Now, it looks [i]at first[/i] like a blatant rip-off, but my (uneducated) guess is that WoW first got this imagry from surreal sci-fi influences going back as far as the 70's. For some reasons Asimov's [i]Lightyears[/i] comes to mind, but I was... less than sober when I saw that film. :lol: I guess what I wasted all this time trying to say is that people can, and will see patterns that aren't there. The wisest course of action is to look at these similarities through a neutral (unaligned?) lens and seriously consider it's origin, as opposed to it's last owner. [/QUOTE]
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