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<blockquote data-quote="BeauNiddle" data-source="post: 4012017" data-attributes="member: 836"><p>Because multiple classes can fill that role. Paladins are good defenders, Barbarian (if and when they turn up) will make good defenders. Rogues and Rangers are both strikers. Clerics and warlords are both leaders.</p><p></p><p></p><p>Think of it as a tree search when somebody first plays the game. Rather than listing 11 classes and 6 races and getting them to try and pick a combo from them you can instead ask a series of questions:</p><p></p><p>Do you want to defend your teammates, strike at the enemy leaders, control the enemies position on the battlefield or help others acheive their aims through teamwork. From there you can further narrow the field - do you want to strike the enemy at range or up close? Or do you want to lead your team efforts through healing and divine blessing or through martial skill and tactics?</p><p></p><p>The question is so obvious that most roleplayers automatically answer it without even realising there was a question. It's the skill of the designers (and all the people who made a similar realisation for all the other cRPGs out there) that they realised and quantified the question. For first time players or people who've come from other games (computer or not) it helps simplifiy the question of what they want to play and how they should play said choice (and also hopefully will mean they have more fun since they made a 'good' choice instead of hoping for a 'lucky' pick)</p></blockquote><p></p>
[QUOTE="BeauNiddle, post: 4012017, member: 836"] Because multiple classes can fill that role. Paladins are good defenders, Barbarian (if and when they turn up) will make good defenders. Rogues and Rangers are both strikers. Clerics and warlords are both leaders. Think of it as a tree search when somebody first plays the game. Rather than listing 11 classes and 6 races and getting them to try and pick a combo from them you can instead ask a series of questions: Do you want to defend your teammates, strike at the enemy leaders, control the enemies position on the battlefield or help others acheive their aims through teamwork. From there you can further narrow the field - do you want to strike the enemy at range or up close? Or do you want to lead your team efforts through healing and divine blessing or through martial skill and tactics? The question is so obvious that most roleplayers automatically answer it without even realising there was a question. It's the skill of the designers (and all the people who made a similar realisation for all the other cRPGs out there) that they realised and quantified the question. For first time players or people who've come from other games (computer or not) it helps simplifiy the question of what they want to play and how they should play said choice (and also hopefully will mean they have more fun since they made a 'good' choice instead of hoping for a 'lucky' pick) [/QUOTE]
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