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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
My compiled list of 4E's WoWisms
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<blockquote data-quote="Inconsequenti-AL" data-source="post: 4013090" data-attributes="member: 6584"><p>One I find interesting is the evolution of the rogue. </p><p></p><p>From my recollection (and the post earlier in the thread) the ADnD rogue was the guy who dealt with traps and scouted for the party. From what I recall, backstab did some nice damage, but didn't really tend to come up very often unless the situation was carefully engineered. Extremely situational. That was in our games at least.</p><p></p><p>Over time, the rogue has evolved into the guy who deals a lot of damage to single targets - generally having to use positioning and sneaky skills. Still maintaining a portfolio of sneaking and other tricks. </p><p></p><p>IMO it's a change in the archetype over the years. Not a DnDism, WoWism (or EQism/UOism/whatever), but something where they've all fed together to produce the current incarnation?</p><p></p><p>Think there may be quite a few things like that. Where the changes have bounced between different games changing a little bit each time?</p><p></p><p></p><p>For what it's worth I'm keen for the 4e designers to borrow some of the better bits from MMOs or any other game systems - if there's a good idea out there then it's worth including?</p><p></p><p>I agree strongly with the post earlier about the number 23 - if you look hard enough for something you will find it everywhere.</p></blockquote><p></p>
[QUOTE="Inconsequenti-AL, post: 4013090, member: 6584"] One I find interesting is the evolution of the rogue. From my recollection (and the post earlier in the thread) the ADnD rogue was the guy who dealt with traps and scouted for the party. From what I recall, backstab did some nice damage, but didn't really tend to come up very often unless the situation was carefully engineered. Extremely situational. That was in our games at least. Over time, the rogue has evolved into the guy who deals a lot of damage to single targets - generally having to use positioning and sneaky skills. Still maintaining a portfolio of sneaking and other tricks. IMO it's a change in the archetype over the years. Not a DnDism, WoWism (or EQism/UOism/whatever), but something where they've all fed together to produce the current incarnation? Think there may be quite a few things like that. Where the changes have bounced between different games changing a little bit each time? For what it's worth I'm keen for the 4e designers to borrow some of the better bits from MMOs or any other game systems - if there's a good idea out there then it's worth including? I agree strongly with the post earlier about the number 23 - if you look hard enough for something you will find it everywhere. [/QUOTE]
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