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My cousin in law used random Treasure generation tables that resulted in A 1st level Party getting a permanent potion of Heroism. Ideas
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<blockquote data-quote="aco175" data-source="post: 8971306" data-attributes="member: 27385"><p>This is why I sometimes use the DM override, or make things up in the moment rule. If the player was just metagaming and said, what the heck, it is only the first adventure, I would just change the potion from super-cool or just a potion of invisibility and have him be invisible for an hour. I would replace the super-cool potion later in the adventure and try again. Some here would argue against this and have a more what happens, happens rule, but I do not have a problem changing things.</p></blockquote><p></p>
[QUOTE="aco175, post: 8971306, member: 27385"] This is why I sometimes use the DM override, or make things up in the moment rule. If the player was just metagaming and said, what the heck, it is only the first adventure, I would just change the potion from super-cool or just a potion of invisibility and have him be invisible for an hour. I would replace the super-cool potion later in the adventure and try again. Some here would argue against this and have a more what happens, happens rule, but I do not have a problem changing things. [/QUOTE]
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My cousin in law used random Treasure generation tables that resulted in A 1st level Party getting a permanent potion of Heroism. Ideas
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