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My crack at Knowledge(Fantastic Beasts)
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<blockquote data-quote="EOL" data-source="post: 73779" data-attributes="member: 823"><p>I'm thinking of introducing this into my campaign as a way for Players to accurately know how much their characters would know about some new beast they've encountered. I'm interested in feedback especially on the multipliers.</p><p></p><p>--------------------------</p><p></p><p><em><strong>Knowledge (Fantastic Beasts) (Int; Trained Only)</strong></em></p><p></p><p><strong>Description:</strong> This Skill allows characters to check to see if they know a monsters special abilities, strength's and weaknesses.</p><p></p><p><strong>Check:</strong> The DC for this check is based on the CR of the monster plus a commonality modifier times a multipler based on the creatures type. The commonality modifier ranges from -5 to +5 with -5 being very common and +5 being very rare. Use the following table for the type multipliers:</p><p></p><p>Humanoids- x1 </p><p>Monsterous Humanoids- x2 </p><p>Giants- X1.5 </p><p>Fey- x2 </p><p>Animal- x0.5 </p><p>Dire Animals- x1 </p><p>Beasts- x1.5 </p><p>Magical Beasts- x2 </p><p>Shapechanger- x3 </p><p>Construct- x2 </p><p>Aberrations- x3 </p><p>Undead- x2 </p><p>Elemental- x2 </p><p>Outsider- x3 </p><p>Dragon- x1.5 </p><p>Vermin- x1.5 </p><p>Templated Creatures- add (x1) to base type </p><p></p><p>So for example if the character wanted to see what he knew about a Roper the DC would probably work out like this (CR-10 + 4 (really rare)) x2 Magical Beast = DC 28 so a mage (int of at least 20) of that level who had maxed his Knowledge skill would have just over a 50% chance of making it.</p><p></p><p>This is mostly useful for creatures the character has never encountered once they've fought something they probably have a pretty good idea of what it can do.</p><p></p><p><strong>Retry:</strong> No. The check represents what the character knows, and thinking about a topic a second time doesn't let the character know something the character never learned in the first place.</p></blockquote><p></p>
[QUOTE="EOL, post: 73779, member: 823"] I'm thinking of introducing this into my campaign as a way for Players to accurately know how much their characters would know about some new beast they've encountered. I'm interested in feedback especially on the multipliers. -------------------------- [i][b]Knowledge (Fantastic Beasts) (Int; Trained Only)[/b][/i] [b]Description:[/b] This Skill allows characters to check to see if they know a monsters special abilities, strength's and weaknesses. [b]Check:[/b] The DC for this check is based on the CR of the monster plus a commonality modifier times a multipler based on the creatures type. The commonality modifier ranges from -5 to +5 with -5 being very common and +5 being very rare. Use the following table for the type multipliers: Humanoids- x1 Monsterous Humanoids- x2 Giants- X1.5 Fey- x2 Animal- x0.5 Dire Animals- x1 Beasts- x1.5 Magical Beasts- x2 Shapechanger- x3 Construct- x2 Aberrations- x3 Undead- x2 Elemental- x2 Outsider- x3 Dragon- x1.5 Vermin- x1.5 Templated Creatures- add (x1) to base type So for example if the character wanted to see what he knew about a Roper the DC would probably work out like this (CR-10 + 4 (really rare)) x2 Magical Beast = DC 28 so a mage (int of at least 20) of that level who had maxed his Knowledge skill would have just over a 50% chance of making it. This is mostly useful for creatures the character has never encountered once they've fought something they probably have a pretty good idea of what it can do. [b]Retry:[/b] No. The check represents what the character knows, and thinking about a topic a second time doesn't let the character know something the character never learned in the first place. [/QUOTE]
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