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<blockquote data-quote="DMZ2112" data-source="post: 6525977" data-attributes="member: 78752"><p>With the caveat that what follows is a dissenting opinion and nothing more: it was one page. In previous editions, entire hardback books had been written on /fractions/ of the ruleset that Page 42 replaces wholesale. </p><p></p><p>It's obvious why there is such bile over this small point -- some people value having multiple hardbacks full of detailed crunch, and others think it gets in the way. Both opinions are legitimate, and dammit, <em>each of us is always right!</em></p><p></p><p>The only reason I brought it up was to defend /D&D5/ against accusations of incompleteness. D&D5 has rules covering a myriad of situations but these rules are open to interpretation. D&D4 required you to adjudicate most non-standard situations using a provided hard-coded table of numbers. There's nothing inherently wrong about either of these designs, but <em>in my opinion</em> D&D5 is more complete as a result. Which is why I brought it up as a point of comparison.</p><p></p><p></p><p></p><p>It might surprise you to know that I agree that the table is conspicuously missing from D&D5. I suspect that the designers thought that the much smaller range of d20 and damage rolls in D&D5 makes it much easier to suss out than it was in D&D4, but the table would still be a welcome addition.</p></blockquote><p></p>
[QUOTE="DMZ2112, post: 6525977, member: 78752"] With the caveat that what follows is a dissenting opinion and nothing more: it was one page. In previous editions, entire hardback books had been written on /fractions/ of the ruleset that Page 42 replaces wholesale. It's obvious why there is such bile over this small point -- some people value having multiple hardbacks full of detailed crunch, and others think it gets in the way. Both opinions are legitimate, and dammit, [I]each of us is always right![/I] The only reason I brought it up was to defend /D&D5/ against accusations of incompleteness. D&D5 has rules covering a myriad of situations but these rules are open to interpretation. D&D4 required you to adjudicate most non-standard situations using a provided hard-coded table of numbers. There's nothing inherently wrong about either of these designs, but [I]in my opinion[/I] D&D5 is more complete as a result. Which is why I brought it up as a point of comparison. It might surprise you to know that I agree that the table is conspicuously missing from D&D5. I suspect that the designers thought that the much smaller range of d20 and damage rolls in D&D5 makes it much easier to suss out than it was in D&D4, but the table would still be a welcome addition. [/QUOTE]
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