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My critic on VRGtR
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<blockquote data-quote="TrueAlphaGamer" data-source="post: 8287613" data-attributes="member: 7025912"><p>Outside of the monsters, character options, and maybe the adventure, I found the book quite dull. The domains weren't really described in enough detail for me to scavenge anything from them, and I'm not too enthusiastic of having to use Zaroff von Patronymic's Domain of Universal Pictures Horror Monsters as a setting.</p><p></p><p>The domain creation seemed fine, but it lacks depth. It doesn't give good enough advice on actually formulating and using specific horror genres. I think one line in particular really stuck out, in the cosmic horror section:</p><p></p><p>Like, okay? What information does this really give me? How does it empower me to see and act upon those kinds of tropes? I suppose the random generation tables work well enough to form ideas, but the entire section was so barren in giving the DM real tools. You'd just be better served by reading actual fiction based in those genres. Heck, the Monsterhearts rulebook gives better and more insightful information on how to run horror.</p><p></p><p>I'm surprised people hold it in such high regard, but maybe I'm just too cynical.</p></blockquote><p></p>
[QUOTE="TrueAlphaGamer, post: 8287613, member: 7025912"] Outside of the monsters, character options, and maybe the adventure, I found the book quite dull. The domains weren't really described in enough detail for me to scavenge anything from them, and I'm not too enthusiastic of having to use Zaroff von Patronymic's Domain of Universal Pictures Horror Monsters as a setting. The domain creation seemed fine, but it lacks depth. It doesn't give good enough advice on actually formulating and using specific horror genres. I think one line in particular really stuck out, in the cosmic horror section: Like, okay? What information does this really give me? How does it empower me to see and act upon those kinds of tropes? I suppose the random generation tables work well enough to form ideas, but the entire section was so barren in giving the DM real tools. You'd just be better served by reading actual fiction based in those genres. Heck, the Monsterhearts rulebook gives better and more insightful information on how to run horror. I'm surprised people hold it in such high regard, but maybe I'm just too cynical. [/QUOTE]
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