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<blockquote data-quote="UngeheuerLich" data-source="post: 8792880" data-attributes="member: 59057"><p>Considering that they are still as good as they were before for 90% of the player base, or even better, probably they are on the right track.</p><p>Now we need to considerably voice our opinions, that they need more buffs compared to spellcasters (like every other non-caster), so that you don't have to resort to stupid loopholes and we have a winner.</p><p></p><p>The rogue's strength has always been that they work well without any rest. Their reaction is best spend for uncanny dodge and their bonus action for cunning action.</p><p>Using a bonus action or a reaction regularly for the attack (possibly getting a second sneak attack) or combining sneak attack with bladesinger cantrips was just a way to catch up in damage against casters or in a very optimized party.</p><p></p><p>I'd prefer to just buff the rogue in the right places.</p><p>A good start would be to have sneak attack scale better. At least for non magic tricksters. A thief can easily just get an ability to double their sneak attack dice prof bonus times per long rest or so. Would be a nice ability, especially on a crit.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 8792880, member: 59057"] Considering that they are still as good as they were before for 90% of the player base, or even better, probably they are on the right track. Now we need to considerably voice our opinions, that they need more buffs compared to spellcasters (like every other non-caster), so that you don't have to resort to stupid loopholes and we have a winner. The rogue's strength has always been that they work well without any rest. Their reaction is best spend for uncanny dodge and their bonus action for cunning action. Using a bonus action or a reaction regularly for the attack (possibly getting a second sneak attack) or combining sneak attack with bladesinger cantrips was just a way to catch up in damage against casters or in a very optimized party. I'd prefer to just buff the rogue in the right places. A good start would be to have sneak attack scale better. At least for non magic tricksters. A thief can easily just get an ability to double their sneak attack dice prof bonus times per long rest or so. Would be a nice ability, especially on a crit. [/QUOTE]
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