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My Current Maneuver and Feat List (Needs Work)
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<blockquote data-quote="ren1999" data-source="post: 6068295" data-attributes="member: 85179"><p>Help me with this Maneuver and Feat list or not. </p><p></p><table style='width: 100%'><tr><td>Maneuver Powers</td><td>(Including Feats)</td></tr><tr><td>Weapon Training<br /> Weapon Proficiency<br /> Weapon Specialty<br /> Weapon Expertise<br /> Weapon Mastery</td><td>+1 to hit with a specific weapon</td></tr><tr><td>Armor Proficiency<br /> Armor Expertise<br /> Armor Mastery</td><td>remove dex penalty -1</td></tr><tr><td>Parry Reaction</td><td>dex vs dex on hit reduce self damage by weapon damage roll+bonuses</td></tr><tr><td>Protect Reaction</td><td>dex vs dex on hit reduce ally damage by weapon damage roll+bonuses</td></tr><tr><td>Dodge Reaction</td><td>dex vs dex on hit reduce self damage by dexterity check+bonuses</td></tr><tr><td>Roll with the Blow</td><td>dex vs dex on hit reduce self damage by dexterity check+bonuses</td></tr><tr><td>Controlled Fall</td><td>reduce fall damage by dexterity check+bonuses</td></tr><tr><td>Feint Strike</td><td>cha vs wis is rolled for the attack instead of str vs ac or other roll type</td></tr><tr><td>Shield Bash</td><td>minor action off-hand secondary attack dealing 1d8 damage+bonuses<br /> target is pushed 1 square as you advance 1 square</td></tr><tr><td>Bungle Reaction</td><td>dex vs dex, on hit, cause foe to deal self or ally foe's 1[w]+foe's bonuses in damage</td></tr><tr><td>Sunder Armor</td><td>dex vs dex, minor action 1xPerEncounter<br /> target loses ac-1 for encounter duration</td></tr><tr><td>Sunder Weapon</td><td>dex vs dex, on hit, minor action 1xPerEncounter<br /> non-magical or master work weapons are damaged reducing the damage dice by 1 step<br /> i.e. 1d10 becomes 1d8.</td></tr><tr><td>Disarm Weapon</td><td>dex vs dex, on hit, minor action 1xPerEncounter<br /> target loses 1 weapon 1d4 squares away</td></tr><tr><td>Strong Stance</td><td>ac+1 bonus</td></tr><tr><td>Lightning Reflexes</td><td>ini mod +3, additional +1 every 5 levels</td></tr><tr><td>Precise Shot</td><td>+1 to hit with a specific ranged weapon</td></tr><tr><td>Fast Reload</td><td>2 main ranged attacks per turn</td></tr><tr><td>Sneak Attack</td><td>first round against target with lower initiative<br /> dex vs dex, on hit, 3d4+bonuses damage regardless of weapon</td></tr><tr><td>Stun Foe</td><td>target loses turn</td></tr><tr><td>Blind Foe</td><td>off-hand action sit mod +1 vs blind target, target attacks at sit mod -1 (or disadvantage)</td></tr><tr><td>Weaken Foe</td><td>a well placed punch, elbow or knee, weakened target deals half damage</td></tr><tr><td>Slow Foe</td><td>a well placed kick or stomp, speed becomes half</td></tr><tr><td>Knock Prone</td><td>a push or trip, 1 turn to get up, prone sit mods or disadvantage</td></tr><tr><td>Shift Foe</td><td>move your foe +1 square every 5 levels</td></tr></table></blockquote><p></p>
[QUOTE="ren1999, post: 6068295, member: 85179"] Help me with this Maneuver and Feat list or not. [TABLE] [TR] [TD]Maneuver Powers[/TD] [TD](Including Feats)[/TD] [/TR] [TR] [TD]Weapon Training Weapon Proficiency Weapon Specialty Weapon Expertise Weapon Mastery[/TD] [TD]+1 to hit with a specific weapon[/TD] [/TR] [TR] [TD]Armor Proficiency Armor Expertise Armor Mastery[/TD] [TD]remove dex penalty -1[/TD] [/TR] [TR] [TD]Parry Reaction[/TD] [TD]dex vs dex on hit reduce self damage by weapon damage roll+bonuses[/TD] [/TR] [TR] [TD]Protect Reaction[/TD] [TD]dex vs dex on hit reduce ally damage by weapon damage roll+bonuses[/TD] [/TR] [TR] [TD]Dodge Reaction[/TD] [TD]dex vs dex on hit reduce self damage by dexterity check+bonuses[/TD] [/TR] [TR] [TD]Roll with the Blow[/TD] [TD]dex vs dex on hit reduce self damage by dexterity check+bonuses[/TD] [/TR] [TR] [TD]Controlled Fall[/TD] [TD]reduce fall damage by dexterity check+bonuses[/TD] [/TR] [TR] [TD]Feint Strike[/TD] [TD]cha vs wis is rolled for the attack instead of str vs ac or other roll type[/TD] [/TR] [TR] [TD]Shield Bash[/TD] [TD]minor action off-hand secondary attack dealing 1d8 damage+bonuses target is pushed 1 square as you advance 1 square[/TD] [/TR] [TR] [TD]Bungle Reaction[/TD] [TD]dex vs dex, on hit, cause foe to deal self or ally foe's 1[w]+foe's bonuses in damage[/TD] [/TR] [TR] [TD]Sunder Armor[/TD] [TD]dex vs dex, minor action 1xPerEncounter target loses ac-1 for encounter duration[/TD] [/TR] [TR] [TD]Sunder Weapon[/TD] [TD]dex vs dex, on hit, minor action 1xPerEncounter non-magical or master work weapons are damaged reducing the damage dice by 1 step i.e. 1d10 becomes 1d8.[/TD] [/TR] [TR] [TD]Disarm Weapon[/TD] [TD]dex vs dex, on hit, minor action 1xPerEncounter target loses 1 weapon 1d4 squares away[/TD] [/TR] [TR] [TD]Strong Stance[/TD] [TD]ac+1 bonus[/TD] [/TR] [TR] [TD]Lightning Reflexes[/TD] [TD]ini mod +3, additional +1 every 5 levels[/TD] [/TR] [TR] [TD]Precise Shot[/TD] [TD]+1 to hit with a specific ranged weapon[/TD] [/TR] [TR] [TD]Fast Reload[/TD] [TD]2 main ranged attacks per turn[/TD] [/TR] [TR] [TD]Sneak Attack[/TD] [TD]first round against target with lower initiative dex vs dex, on hit, 3d4+bonuses damage regardless of weapon[/TD] [/TR] [TR] [TD]Stun Foe[/TD] [TD]target loses turn[/TD] [/TR] [TR] [TD]Blind Foe[/TD] [TD]off-hand action sit mod +1 vs blind target, target attacks at sit mod -1 (or disadvantage)[/TD] [/TR] [TR] [TD]Weaken Foe[/TD] [TD]a well placed punch, elbow or knee, weakened target deals half damage[/TD] [/TR] [TR] [TD]Slow Foe[/TD] [TD]a well placed kick or stomp, speed becomes half[/TD] [/TR] [TR] [TD]Knock Prone[/TD] [TD]a push or trip, 1 turn to get up, prone sit mods or disadvantage[/TD] [/TR] [TR] [TD]Shift Foe[/TD] [TD]move your foe +1 square every 5 levels[/TD] [/TR] [/TABLE] [/QUOTE]
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