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My Current Maneuver and Feat List (Needs Work)
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<blockquote data-quote="Stormonu" data-source="post: 6068750" data-attributes="member: 52734"><p>"Or not?" hmmm, strange wording <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Manuever/Feat (T = "Tier"; 1 = 1st-5th, 2 = 6th-10th, 3 = 11th-15th, 4=16th-20th)</p><p>-------------</p><p></p><p>Armor Expert (T1; +1 AC with armor type)</p><p>Dash (T1; +5 ft. movement)</p><p>Disarm (T1; Target drops weapon)</p><p>Fast Reload (T1; ignore "Slow Loading" weapon trait)</p><p>Hinder (T1; Reaction; Target deals -1D on next hit)</p><p>Parry (T1; Reaction; Target suffers disadvantage on next attack)</p><p>Precise Strike (T1; Reroll one damage die)</p><p>Push (T1; Target moved 1d4 squares on a hit)</p><p>Skill Expert (T1; +1 with named skill)</p><p>Toughness (T1; +2 hp/level)</p><p>Unbalance (T1; Trip Target)</p><p>Weapon Expert (T1; +1 Att with weapon class)</p><p></p><p>Armored Skin (T2; Need Armor Expert; Ignore movement penalty for armor)</p><p>Bash (T2; Attack with shield without losing AC bonus)</p><p>Burly (T2; Free Action; Advantage on Str saves)</p><p>Critical Blow (T2; Crit adds +1d6 damage)</p><p>Daze (T2; Target can only move or attack)</p><p>Defiant (T2; Free Action; Advantage on Wis saves)</p><p>Disable (T2; Need Disarm; Target cannot use weapon arm)</p><p>Dodge (T2; Free Action; Advantage on Dex saves)</p><p>Hamstring (T2; Target's speed halved/slowed)</p><p>Hardy (T2; Free Action; Advantage on Con saves)</p><p>Heavy Strike (T2; Reroll damage with 2-handed weapons)</p><p>Insightful (T2; Free Action; Advantage on Int saves)</p><p>Riposte (T2; Reaction; Free attack if opponent misses)</p><p>Sunder (T2; Opponent's weapon rendered unusable)</p><p>Trip (T2; Trip Target, Target takes action to get back up)</p><p>Twin Blow (T2; +1 Attack)</p><p>Weapon Expert (T2; Need Weapon Expert; Manuevers cost -1D)</p><p></p><p>Deadly Blow (T3; Need Critical Blow; Crit causes CON save or death)</p><p>Fortified (T3; Need Armored Skin; Reduce damage 1d6)</p><p>Stunning Blow (T3; Need Daze; Target loses action)</p><p>Throwdown (T3; Need Trip; Trip Target and can't get back up)</p><p>Triple Blow (T3; Need Twin Strike; +1 Attack)</p></blockquote><p></p>
[QUOTE="Stormonu, post: 6068750, member: 52734"] "Or not?" hmmm, strange wording :D Manuever/Feat (T = "Tier"; 1 = 1st-5th, 2 = 6th-10th, 3 = 11th-15th, 4=16th-20th) ------------- Armor Expert (T1; +1 AC with armor type) Dash (T1; +5 ft. movement) Disarm (T1; Target drops weapon) Fast Reload (T1; ignore "Slow Loading" weapon trait) Hinder (T1; Reaction; Target deals -1D on next hit) Parry (T1; Reaction; Target suffers disadvantage on next attack) Precise Strike (T1; Reroll one damage die) Push (T1; Target moved 1d4 squares on a hit) Skill Expert (T1; +1 with named skill) Toughness (T1; +2 hp/level) Unbalance (T1; Trip Target) Weapon Expert (T1; +1 Att with weapon class) Armored Skin (T2; Need Armor Expert; Ignore movement penalty for armor) Bash (T2; Attack with shield without losing AC bonus) Burly (T2; Free Action; Advantage on Str saves) Critical Blow (T2; Crit adds +1d6 damage) Daze (T2; Target can only move or attack) Defiant (T2; Free Action; Advantage on Wis saves) Disable (T2; Need Disarm; Target cannot use weapon arm) Dodge (T2; Free Action; Advantage on Dex saves) Hamstring (T2; Target's speed halved/slowed) Hardy (T2; Free Action; Advantage on Con saves) Heavy Strike (T2; Reroll damage with 2-handed weapons) Insightful (T2; Free Action; Advantage on Int saves) Riposte (T2; Reaction; Free attack if opponent misses) Sunder (T2; Opponent's weapon rendered unusable) Trip (T2; Trip Target, Target takes action to get back up) Twin Blow (T2; +1 Attack) Weapon Expert (T2; Need Weapon Expert; Manuevers cost -1D) Deadly Blow (T3; Need Critical Blow; Crit causes CON save or death) Fortified (T3; Need Armored Skin; Reduce damage 1d6) Stunning Blow (T3; Need Daze; Target loses action) Throwdown (T3; Need Trip; Trip Target and can't get back up) Triple Blow (T3; Need Twin Strike; +1 Attack) [/QUOTE]
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