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My Current Maneuver and Feat List (Needs Work)
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<blockquote data-quote="ren1999" data-source="post: 6069737" data-attributes="member: 85179"><p> <table style='width: 100%'><tr><td>Here is a revised list.<br /> <br /> <br /> Maneuver Powers<br /> </td><td>(Including Feats)</td><td></td></tr><tr><td>Bungle Foes</td><td>reaction</td><td>dex vs dex on hit<br /> causes target to deal 1[w]+target's bonuses in damage to the target or target's ally</td></tr><tr><td>Close Quarters</td><td>reaction</td><td>you are attacked at disadvantage<br /> you off-hand counterstrike at advantage</td></tr><tr><td>Controlled Fall</td><td>reaction</td><td>reduce fall damage by dexterity check+bonuses</td></tr><tr><td>Dodge Defense</td><td>reaction</td><td>dex vs dex on hit reduce self damage by dexterity check+bonuses</td></tr><tr><td>Keep Distance</td><td>reaction</td><td>you are attacked at disadvantage</td></tr><tr><td>Parry Defense</td><td>reaction</td><td>dex vs dex on hit reduce self damage by weapon damage roll+bonuses</td></tr><tr><td>Protect Defense</td><td>reaction</td><td>dex vs dex on hit reduce ally damage by weapon damage roll+bonuses</td></tr><tr><td>Roll with the Blow</td><td>reaction</td><td>dex vs dex on hit reduce self damage by dexterity check+bonuses</td></tr><tr><td>Strong Stance</td><td>reaction</td><td>you are attacked at disadvantage</td></tr><tr><td>Compose Self</td><td>minor action<br /> or reaction</td><td>ignore being at disadvantage</td></tr><tr><td>Disarm Weapon</td><td>main action</td><td>dex vs dex on hit<br /> target loses 1 weapon 1d4 squares away</td></tr><tr><td>Fast Reload</td><td>minor action</td><td>2 main ranged attacks per turn</td></tr><tr><td>Feint Strike</td><td>main action</td><td>cha vs wis is rolled for the attack instead of str vs ac or other roll type</td></tr><tr><td>Lightning Reflexes</td><td>static bonus</td><td>ini mod +1 every 5 levels</td></tr><tr><td>Lunge Strike</td><td>minor action</td><td>increase your reach to 2 squares</td></tr><tr><td>Shield Bash</td><td>minor action</td><td>attack dealing 1d8 damage+bonuses<br /> target is pushed 1 square and you can advance 1 square</td></tr><tr><td>Sneak Attack</td><td>main action</td><td>first round against target with lower initiative<br /> dex vs dex, on hit, 3d4+bonuses damage regardless of weapon</td></tr><tr><td>Sunder Armor</td><td>minor action</td><td>dex vs dex on hit<br /> target loses stackable ac-1 for encounter duration</td></tr><tr><td>Sunder Weapon</td><td>main action</td><td>dex vs dex on hit<br /> non-magical or master work weapons are damaged reducing the damage dice by 1 step<br /> i.e. 1d10 becomes 1d8.</td></tr><tr><td>Stun Foe</td><td>minor action</td><td>a well placed attack to the head, target loses turn</td></tr><tr><td>Blind Foe</td><td>minor action</td><td>a well placed attack to the eyes,<br /> attack blind targets at advantage, blind targets attack at disadvantage</td></tr><tr><td>Weaken Foe</td><td>minor action</td><td>a well placed punch, elbow or knee, weakened target deals half damage</td></tr><tr><td>Slow Foe</td><td>minor action</td><td>a well placed kick or stomp, target speed halved</td></tr><tr><td>Knock Prone</td><td>minor action</td><td>a push or trip, target takes 1 turn to get up</td></tr><tr><td>Shift Foe</td><td>minor action</td><td>move your target +1 square every 5 levels</td></tr></table></blockquote><p></p>
[QUOTE="ren1999, post: 6069737, member: 85179"] [TABLE] [TR] [TD]Here is a revised list. Maneuver Powers [/TD] [TD](Including Feats)[/TD] [/TR] [TR] [TD]Bungle Foes[/TD] [TD]reaction[/TD] [TD]dex vs dex on hit causes target to deal 1[w]+target's bonuses in damage to the target or target's ally[/TD] [/TR] [TR] [TD]Close Quarters[/TD] [TD]reaction[/TD] [TD]you are attacked at disadvantage you off-hand counterstrike at advantage[/TD] [/TR] [TR] [TD]Controlled Fall[/TD] [TD]reaction[/TD] [TD]reduce fall damage by dexterity check+bonuses[/TD] [/TR] [TR] [TD]Dodge Defense[/TD] [TD]reaction[/TD] [TD]dex vs dex on hit reduce self damage by dexterity check+bonuses[/TD] [/TR] [TR] [TD]Keep Distance[/TD] [TD]reaction[/TD] [TD]you are attacked at disadvantage[/TD] [/TR] [TR] [TD]Parry Defense[/TD] [TD]reaction[/TD] [TD]dex vs dex on hit reduce self damage by weapon damage roll+bonuses[/TD] [/TR] [TR] [TD]Protect Defense[/TD] [TD]reaction[/TD] [TD]dex vs dex on hit reduce ally damage by weapon damage roll+bonuses[/TD] [/TR] [TR] [TD]Roll with the Blow[/TD] [TD]reaction[/TD] [TD]dex vs dex on hit reduce self damage by dexterity check+bonuses[/TD] [/TR] [TR] [TD]Strong Stance[/TD] [TD]reaction[/TD] [TD]you are attacked at disadvantage[/TD] [/TR] [TR] [TD]Compose Self[/TD] [TD]minor action or reaction[/TD] [TD]ignore being at disadvantage[/TD] [/TR] [TR] [TD]Disarm Weapon[/TD] [TD]main action[/TD] [TD]dex vs dex on hit target loses 1 weapon 1d4 squares away[/TD] [/TR] [TR] [TD]Fast Reload[/TD] [TD]minor action[/TD] [TD]2 main ranged attacks per turn[/TD] [/TR] [TR] [TD]Feint Strike[/TD] [TD]main action[/TD] [TD]cha vs wis is rolled for the attack instead of str vs ac or other roll type[/TD] [/TR] [TR] [TD]Lightning Reflexes[/TD] [TD]static bonus[/TD] [TD]ini mod +1 every 5 levels[/TD] [/TR] [TR] [TD]Lunge Strike[/TD] [TD]minor action[/TD] [TD]increase your reach to 2 squares[/TD] [/TR] [TR] [TD]Shield Bash[/TD] [TD]minor action[/TD] [TD]attack dealing 1d8 damage+bonuses target is pushed 1 square and you can advance 1 square[/TD] [/TR] [TR] [TD]Sneak Attack[/TD] [TD]main action[/TD] [TD]first round against target with lower initiative dex vs dex, on hit, 3d4+bonuses damage regardless of weapon[/TD] [/TR] [TR] [TD]Sunder Armor[/TD] [TD]minor action[/TD] [TD]dex vs dex on hit target loses stackable ac-1 for encounter duration[/TD] [/TR] [TR] [TD]Sunder Weapon[/TD] [TD]main action[/TD] [TD]dex vs dex on hit non-magical or master work weapons are damaged reducing the damage dice by 1 step i.e. 1d10 becomes 1d8.[/TD] [/TR] [TR] [TD]Stun Foe[/TD] [TD]minor action[/TD] [TD]a well placed attack to the head, target loses turn[/TD] [/TR] [TR] [TD]Blind Foe[/TD] [TD]minor action[/TD] [TD]a well placed attack to the eyes, attack blind targets at advantage, blind targets attack at disadvantage[/TD] [/TR] [TR] [TD]Weaken Foe[/TD] [TD]minor action[/TD] [TD]a well placed punch, elbow or knee, weakened target deals half damage[/TD] [/TR] [TR] [TD]Slow Foe[/TD] [TD]minor action[/TD] [TD]a well placed kick or stomp, target speed halved[/TD] [/TR] [TR] [TD]Knock Prone[/TD] [TD]minor action[/TD] [TD]a push or trip, target takes 1 turn to get up[/TD] [/TR] [TR] [TD]Shift Foe[/TD] [TD]minor action[/TD] [TD]move your target +1 square every 5 levels[/TD] [/TR] [/TABLE] [/QUOTE]
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