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<blockquote data-quote="Arkhandus" data-source="post: 4205411" data-attributes="member: 13966"><p>Meh. I don't think I like the way this system would work out in D&D. AC would be rather escalated for warrior-types, and mages would be at even more of a disadvantage (say goodbye to touch and ranged touch spells! They'll never hit! Let alone any non-touch attacks a mage may have to attempt once in a while). I don't even know how you intend stuff like Mage Armor, Shield, Barkskin, Shield of Faith, and similar spells to work. Unless you jsut leave them as-is, otherwise I foresee problems.</p><p></p><p>Also, there's at least one wierd problem I see. A Fighter 5, for example, is apparently better off than a Fighter 6 for AC? And same for other levels like that, 10th versus 11th, 15th versus 16th. It seems that your system gives a 5th-level Fighter +5 to AC at all times (...even when flat-footed and attacked by something invisible with a touch attack with complete surprise....), but a 6th-level Fighter loses 5 points of AC (retaining only 1 point) when attacked more than once by any given opponent in a round. Bwuh?</p><p></p><p>Also, it doesn't say anything about the BCB loss being only temporary in some manner. So supposedly that 6th-level Fighter permanently loses 5 points of BCB. If you fix that glaring hole in your rule, at least make sure to be clear about whether or not the BCB reduction only applies against that same opponent's attacks in that same round, or whatever.</p><p></p><p>Also - Do bracers of armor still apply their normal AC bonus? Or is it replaced with the DR? As it is, your change or addition seems wierd considering that they're magic items meant to replace normal armor for characters who can't wear it (at a greater cost). If the DR replaces some or all of their normal AC bonus, how does their DR interact with the chart for normal armor DR, especially considering how much worse the bracers are in that regard?</p><p></p><p>And I fail to see the logic in why shields grant an AC bonus instead of DR when armor just gives DR (aside from any enhancement bonuses to AC from magic). I could see shields providing some of both benefits, but not just an AC bonus if armor itself doesn't provide AC (which is just wierd since it's called Armor Class).</p><p></p><p></p><p>Sidenote - As far as making charts works on the board, just surround the relevant chart with Code tags. I.E. put stuff here and (Code)Put chart here(/Code) and other stuff here. Just use square brackets instead of parentheses for the Code tags. You can use the spacebar or tab key inside the chart that way (though for the tab key to work, you'll have to use it in a word processor or something, like NotePad or WordPad or MSWord, since the tab key does other stuff in a web browser).</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 4205411, member: 13966"] Meh. I don't think I like the way this system would work out in D&D. AC would be rather escalated for warrior-types, and mages would be at even more of a disadvantage (say goodbye to touch and ranged touch spells! They'll never hit! Let alone any non-touch attacks a mage may have to attempt once in a while). I don't even know how you intend stuff like Mage Armor, Shield, Barkskin, Shield of Faith, and similar spells to work. Unless you jsut leave them as-is, otherwise I foresee problems. Also, there's at least one wierd problem I see. A Fighter 5, for example, is apparently better off than a Fighter 6 for AC? And same for other levels like that, 10th versus 11th, 15th versus 16th. It seems that your system gives a 5th-level Fighter +5 to AC at all times (...even when flat-footed and attacked by something invisible with a touch attack with complete surprise....), but a 6th-level Fighter loses 5 points of AC (retaining only 1 point) when attacked more than once by any given opponent in a round. Bwuh? Also, it doesn't say anything about the BCB loss being only temporary in some manner. So supposedly that 6th-level Fighter permanently loses 5 points of BCB. If you fix that glaring hole in your rule, at least make sure to be clear about whether or not the BCB reduction only applies against that same opponent's attacks in that same round, or whatever. Also - Do bracers of armor still apply their normal AC bonus? Or is it replaced with the DR? As it is, your change or addition seems wierd considering that they're magic items meant to replace normal armor for characters who can't wear it (at a greater cost). If the DR replaces some or all of their normal AC bonus, how does their DR interact with the chart for normal armor DR, especially considering how much worse the bracers are in that regard? And I fail to see the logic in why shields grant an AC bonus instead of DR when armor just gives DR (aside from any enhancement bonuses to AC from magic). I could see shields providing some of both benefits, but not just an AC bonus if armor itself doesn't provide AC (which is just wierd since it's called Armor Class). Sidenote - As far as making charts works on the board, just surround the relevant chart with Code tags. I.E. put stuff here and (Code)Put chart here(/Code) and other stuff here. Just use square brackets instead of parentheses for the Code tags. You can use the spacebar or tab key inside the chart that way (though for the tab key to work, you'll have to use it in a word processor or something, like NotePad or WordPad or MSWord, since the tab key does other stuff in a web browser). [/QUOTE]
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