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My D&D Campaign, the Television Series
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<blockquote data-quote="AFGNCAAP" data-source="post: 3185636" data-attributes="member: 871"><p>Y'know, this is <em>literally</em> the campaign that my group's going through right now.</p><p></p><p><a href="http://wldrealitytv.pbwiki.com/" target="_blank">World's Largest Dungeon: Reality TV series with your host, the Dungeon Master.</a> </p><p></p><p>The premise is that we're playing ourselves, who've been transported into WLD as part of a reality TV show. It's the brainchild of the Dungeon Master (from the D&D Cartoon), who attempted this years before, but only got a cartoon deal out of it (so the cartoon characters were real-world participants). Now he's at it again, this time maximizing on the reality TV craze.</p><p></p><p>I'm considering running a "spin-off" campaign for another group I DM for: World's Largest Adventure, hosted by the sorceress Zandorra (the female Dungeon Master-esque looking character from the cartoon). The PCs will be imaginary Earth folk (instead of being a statted-up version of real world people, since 2-3 players of the WLD group also play in the other game), transported to my homebrew setting & set about on various adventures (more along the lines of the original cartoon). The big goal (achieveable only after 20th lvl.+) is to get home (or rather, find & obtain an artifact that will enable them to get home), but there'll be plenty of adventures along the way, and stunning season surprises!</p><p></p><p>But, that's my (recent) experience with a TV-like campaign. The only thing I'd really recommend is to have character creation be a bit less random--have players provide a good background/reason why they're adventuring, and why they're adventuring with the people in the group in particular (i.e., why these guys, and not someone else?). Have the players make a framework to use, & then work with them as the "series" moves along, to add in new elements to the story & their character (like a featured NPC being revealed as a distant relative or family friend to one of the PCs, for example).</p><p></p><p>The only other thing is to be careful about players who want to take a starring role--e.g., it's not "The Blagney the Half-Orc Rogue Show," it's "The Chaotic Order". Now, if there is some irregular attendanceby some members, certain characters may be featured on the show more, but if that's the case, at least have `em be a Scotty, Uhura, Chekov, or Sulu to the other players' Kirk, Spock, & Bones, & not just some Ensign Redshirt.</p></blockquote><p></p>
[QUOTE="AFGNCAAP, post: 3185636, member: 871"] Y'know, this is [I]literally[/I] the campaign that my group's going through right now. [URL=http://wldrealitytv.pbwiki.com/]World's Largest Dungeon: Reality TV series with your host, the Dungeon Master.[/URL] The premise is that we're playing ourselves, who've been transported into WLD as part of a reality TV show. It's the brainchild of the Dungeon Master (from the D&D Cartoon), who attempted this years before, but only got a cartoon deal out of it (so the cartoon characters were real-world participants). Now he's at it again, this time maximizing on the reality TV craze. I'm considering running a "spin-off" campaign for another group I DM for: World's Largest Adventure, hosted by the sorceress Zandorra (the female Dungeon Master-esque looking character from the cartoon). The PCs will be imaginary Earth folk (instead of being a statted-up version of real world people, since 2-3 players of the WLD group also play in the other game), transported to my homebrew setting & set about on various adventures (more along the lines of the original cartoon). The big goal (achieveable only after 20th lvl.+) is to get home (or rather, find & obtain an artifact that will enable them to get home), but there'll be plenty of adventures along the way, and stunning season surprises! But, that's my (recent) experience with a TV-like campaign. The only thing I'd really recommend is to have character creation be a bit less random--have players provide a good background/reason why they're adventuring, and why they're adventuring with the people in the group in particular (i.e., why these guys, and not someone else?). Have the players make a framework to use, & then work with them as the "series" moves along, to add in new elements to the story & their character (like a featured NPC being revealed as a distant relative or family friend to one of the PCs, for example). The only other thing is to be careful about players who want to take a starring role--e.g., it's not "The Blagney the Half-Orc Rogue Show," it's "The Chaotic Order". Now, if there is some irregular attendanceby some members, certain characters may be featured on the show more, but if that's the case, at least have `em be a Scotty, Uhura, Chekov, or Sulu to the other players' Kirk, Spock, & Bones, & not just some Ensign Redshirt. [/QUOTE]
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