Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
My D&D Next Experience at DDXP
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Blacky the Blackball" data-source="post: 5800552" data-attributes="member: 6688526"><p><strong>[Further Speculation]</strong></p><p></p><p>I'm guessing that the <em>basic</em> cleric variant/build is that way deliberately to please the pre-3e players.</p><p></p><p>I'm further guessing that a more complex cleric variant/build can take advantage of class features similar to those that have been mentioned for wizards, and have other ways of healing people, and that other classes have ways of healing people so it isn't all down to the party cleric.</p><p></p><p>I'm also guessing based on the descriptions that have come back that the playtest only had the most basic variants/builds as pre-gens, so only the most limited form of clerical (and possibly warlord) healing was visible during the test.</p><p></p><p>In other words, just because the cleric pre-gen in the playtest worked like that doesn't mean that all clerics in the game must work like that; even if the rules are not changed between now and release.</p><p></p><p>(As an aside, the "Heal-Bot" cleric problem was mainly a 3.x problem rather than a problem of older editions, because 3.x cleric having curing spells at all levels and being able to spontaneously switch to them meant they always had the option of spending their action curing someone and therefore were under pressure from the other players to do so.</p><p></p><p>It was far less of a problem in pre-3E editions because clerics didn't get healing spells at every level, could only cast them if they'd pre-prepared them, and didn't get as many spells anyway. For example, a 7th level cleric in BECMI gets a maximum of three Cure Light Wounds spells and that's it. So it's only three times per day that they'll be healing someone instead of doing something else, even assuming all three are used in combat rather than between combats.)</p></blockquote><p></p>
[QUOTE="Blacky the Blackball, post: 5800552, member: 6688526"] [b][Further Speculation][/b] I'm guessing that the [I]basic[/I] cleric variant/build is that way deliberately to please the pre-3e players. I'm further guessing that a more complex cleric variant/build can take advantage of class features similar to those that have been mentioned for wizards, and have other ways of healing people, and that other classes have ways of healing people so it isn't all down to the party cleric. I'm also guessing based on the descriptions that have come back that the playtest only had the most basic variants/builds as pre-gens, so only the most limited form of clerical (and possibly warlord) healing was visible during the test. In other words, just because the cleric pre-gen in the playtest worked like that doesn't mean that all clerics in the game must work like that; even if the rules are not changed between now and release. (As an aside, the "Heal-Bot" cleric problem was mainly a 3.x problem rather than a problem of older editions, because 3.x cleric having curing spells at all levels and being able to spontaneously switch to them meant they always had the option of spending their action curing someone and therefore were under pressure from the other players to do so. It was far less of a problem in pre-3E editions because clerics didn't get healing spells at every level, could only cast them if they'd pre-prepared them, and didn't get as many spells anyway. For example, a 7th level cleric in BECMI gets a maximum of three Cure Light Wounds spells and that's it. So it's only three times per day that they'll be healing someone instead of doing something else, even assuming all three are used in combat rather than between combats.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
My D&D Next Experience at DDXP
Top