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My D&D Next Experience at DDXP
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<blockquote data-quote="Osgood" data-source="post: 5802836" data-attributes="member: 32792"><p>With all the talk about how fans of different editions would feel about the new game, I've been thinking a bit about it. Since I have played and loved every edition of D&D (other than OD&D). As much as anyone can I will attempt to rate the <em>base game</em> from the perspective of a fan of each edition. Again, this is MY impression of the game mechanics and play, based on a single 4 hour session (and my experiences with/memories of the previous editions). Individual mileage may vary.</p><p></p><ul> <li data-xf-list-type="ul"><strong>Basic D&D:</strong> Familiar, but has a lot of confusing rules, and lots of stuff to sift through on the character sheet. I don't get what's going on with healing. What's up with these ability checks? 3/10</li> <li data-xf-list-type="ul"><strong>1E:</strong> Not a bad game, it comes close to having the heart of D&D, but there is too much dice rolling. The healing situation is weird. What's up with these ability checks? 4/10</li> <li data-xf-list-type="ul"><strong>2E:</strong> Close, but no cigar. The combat is pretty good, but the healing is a mess. It seems to bring back to many of the messy elements of 1E I disliked. Don't get me started on healing. What's up with these non-weapon proficiencies? 3/10</li> <li data-xf-list-type="ul"><strong>3E:</strong> Pretty good, but I miss customization. Spellcasters are busted. There are still a lot of elements that don't "feel" like D&D to me, but MOST have been purged. WTF healing? What's up with these skills? 5/10</li> <li data-xf-list-type="ul"><strong>4E:</strong> The characters are unbalanced and I don't feel like I am doing cool stuff. The healing situation makes me nervous. What's up with these skills? 2/10</li> </ul></blockquote><p></p>
[QUOTE="Osgood, post: 5802836, member: 32792"] With all the talk about how fans of different editions would feel about the new game, I've been thinking a bit about it. Since I have played and loved every edition of D&D (other than OD&D). As much as anyone can I will attempt to rate the [I]base game[/I] from the perspective of a fan of each edition. Again, this is MY impression of the game mechanics and play, based on a single 4 hour session (and my experiences with/memories of the previous editions). Individual mileage may vary. [LIST] [*][B]Basic D&D:[/B] Familiar, but has a lot of confusing rules, and lots of stuff to sift through on the character sheet. I don't get what's going on with healing. What's up with these ability checks? 3/10 [*][B]1E:[/B] Not a bad game, it comes close to having the heart of D&D, but there is too much dice rolling. The healing situation is weird. What's up with these ability checks? 4/10 [*][B]2E:[/B] Close, but no cigar. The combat is pretty good, but the healing is a mess. It seems to bring back to many of the messy elements of 1E I disliked. Don't get me started on healing. What's up with these non-weapon proficiencies? 3/10 [*][B]3E:[/B] Pretty good, but I miss customization. Spellcasters are busted. There are still a lot of elements that don't "feel" like D&D to me, but MOST have been purged. WTF healing? What's up with these skills? 5/10 [*][B]4E:[/B] The characters are unbalanced and I don't feel like I am doing cool stuff. The healing situation makes me nervous. What's up with these skills? 2/10 [/LIST] [/QUOTE]
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