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<blockquote data-quote="Majoru Oakheart" data-source="post: 5803029" data-attributes="member: 5143"><p>In my case it was because I had never met another D&D player outside of our group. There was no internet and the first group I joined had 13 people in it. We played weekly, and we had over 15 different games running at once, we'd vote to see which one we'd play each week and switch 3 different times during one session. We played from noon until 3 am each week.</p><p></p><p>I never had any reason to even want to find other D&D players. I had my group of friends and we knew our own house rules. In fact, it wasn't until nearly a year later that I learned we were using house rules. Everyone told me verbally what the rules were and I didn't bother reading the books to see if that was correct.</p><p></p><p>We only had small glimpses of how other people played. Our group downloaded the Netbook of Spells from BBSes(because none of us had internet access, only University students really did at this point). It was filled with broken, way too powerful spells that nearly ruined the one game that it was allowed to.</p><p></p><p>Then I had a falling out with my group and started my own group, I read the rules completely and realized we weren't even following the rules of the game. But we didn't have THAT many house rules. My game eliminated almost all of them.</p><p></p><p>Periodically, I ran into D&D players that weren't in my group(some guy at my high school, someone on the bus who saw my books, etc). Nearly every one of them described their D&D game in terms that made me think "Wow...how can you play like that? That doesn't sound like D&D to me at ALL. I'm glad I'm not playing in your game." We had an impossible time finding new players for our game. Most of the time we'd have to find someone who has never played before and teach them to play because anyone who HAD played before would play our game for a session or two and then decide that it wasn't the same way they played and quit.</p><p></p><p>The internet came out but I didn't really think of using it to talk about D&D at all. That was, until the announcement of 3e and my first visit to Eric Noah's 3e News Site. That's when I realized that it was because everyone played the game so differently that everyone was so excited about 3e. It proved to be an edition to finally unite all of us. Maybe they'd finally have rules for all those things that DMs had to make up, and therefore create some standardization in games. Maybe when we said "We're playing D&D", we actually were playing the same game as the people down the street and we could talk about it without talking past each other.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 5803029, member: 5143"] In my case it was because I had never met another D&D player outside of our group. There was no internet and the first group I joined had 13 people in it. We played weekly, and we had over 15 different games running at once, we'd vote to see which one we'd play each week and switch 3 different times during one session. We played from noon until 3 am each week. I never had any reason to even want to find other D&D players. I had my group of friends and we knew our own house rules. In fact, it wasn't until nearly a year later that I learned we were using house rules. Everyone told me verbally what the rules were and I didn't bother reading the books to see if that was correct. We only had small glimpses of how other people played. Our group downloaded the Netbook of Spells from BBSes(because none of us had internet access, only University students really did at this point). It was filled with broken, way too powerful spells that nearly ruined the one game that it was allowed to. Then I had a falling out with my group and started my own group, I read the rules completely and realized we weren't even following the rules of the game. But we didn't have THAT many house rules. My game eliminated almost all of them. Periodically, I ran into D&D players that weren't in my group(some guy at my high school, someone on the bus who saw my books, etc). Nearly every one of them described their D&D game in terms that made me think "Wow...how can you play like that? That doesn't sound like D&D to me at ALL. I'm glad I'm not playing in your game." We had an impossible time finding new players for our game. Most of the time we'd have to find someone who has never played before and teach them to play because anyone who HAD played before would play our game for a session or two and then decide that it wasn't the same way they played and quit. The internet came out but I didn't really think of using it to talk about D&D at all. That was, until the announcement of 3e and my first visit to Eric Noah's 3e News Site. That's when I realized that it was because everyone played the game so differently that everyone was so excited about 3e. It proved to be an edition to finally unite all of us. Maybe they'd finally have rules for all those things that DMs had to make up, and therefore create some standardization in games. Maybe when we said "We're playing D&D", we actually were playing the same game as the people down the street and we could talk about it without talking past each other. [/QUOTE]
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